Crafting icon.pngCrafting is the process of turning component items (such as crafting materials) into equipment or consumables. There are eight different crafting disciplines, only two of which can be active at a time on each character. Crafted items usually look different from, but always have comparable statistics to, items of the same level and quality obtained through other methods, e.g. via loot or vendors.

Crafting disciplines

To learn a craft, speak to the relevant master craftsman; they also answer basic questions and sell supplies for their craft. A character can only have two disciplines active at a time, or up to four with the purchase of Additional Crafting Licenses. They can pay a master craftsman to switch, at cost of 10 Copper coin per level already attained in the target discipline. Taking on a new discipline is always free, while switching back to a maxed discipline (at level 500) costs 50 Silver coin.

Discipline Equipment Upgrades Other
Armorsmith tango icon 20px.png Armorsmith Heavy armor
(Used by soldiers — guardians, warriors and revenants)
Runes Metal boxes
Artificer tango icon 20px.png Artificer Magical weapons
(Foci, staves, scepters, and tridents)
Sigils Potions
Tuning crystals
Chef tango icon 20px.png Chef Food - Dyes
Huntsman tango icon 20px.png Huntsman Projectile weapons and off-hand utility items
(Short bows, longbows, pistols, rifles , harpoon guns, torches, and warhorns)
Sigils Maintenance oils
Jeweler tango icon 20px.png Jeweler Trinkets
(Amulets, rings, and earrings)
Jewels -
Leatherworker tango icon 20px.png Leatherworker Medium armor
(Used by adventurers — engineers, rangers, and thieves)
Runes Leather packs
Tailor tango icon 20px.png Tailor Light armor
(Used by scholars — elementalists, mesmers, and necromancers)
Runes Cloth bags
Weaponsmith tango icon 20px.png Weaponsmith Melee weapons and shields
(Axes, daggers, swords, greatswords, maces, hammers, spears, and shields)
Sigils Sharpening stones
文件:Jeweler Discovery Pane.png
Jeweler discovery pane
文件:Jeweler Crafting Pane.png
Jeweler production pane

Crafting stations

主要页面:Crafting station

You can only craft at designated crafting stations, which are located in every city and certain zones. The crafting panel includes five tabs:

  • Discovery: Learn discoverable recipes by combining the ingredients.
  • Production: Craft equipment or consumables using known recipes.
  • Bank: Provides direct access to items in your bank.
  • Material Storage: Provides direct access to items in your Material Storage.
  • Wardrobe: Allows you to view items in your Wardrobe Storage.



Recipes allow you to easily view the combination of ingredients needed to create an item. Each recipe must be unlocked through a specific method:

  • Most must be discovered at a crafting station.
  • Some are unlocked automatically when the appropriate crafting level is reached (mostly recipes for refinement and components).
  • Some can only be unlocked by using a recipe sheet.


主要页面:Crafting material

To craft an item, you must have the appropriate materials in your inventory, bank, or collections. You can collect these items by gathering, from loot, salvaging other items, or even by crafting. These materials are divided into tiers: higher-tiered materials — and a greater rank in the discipline — are required to craft items of higher level or greater rarity. The tier of a finished item is determined by the tier of its component parts. For example, tier 1 covers the most basic items, such as the C优质 Green Wood Longbow created using t1 components (e.g. Green Wood Logs and a Green Inscription); the tier 6 equivalent is the F特异 Pearl Stinger, made with t6 components (e.g. Ancient Wood Logs and an Orichalcum Imbued Inscription.

This table provides an overview of the crafting materials in each tier; further details are available from the list of crafting materials. (Chef ingredients are covered elsewhere, as that discipline uses a different system.)

Crafting Material Tiers
Cloth Leather Metal Wood Gemstones
Tier 1
Bolt of Jute
Stretched Rawhide Leather Square
Bronze Ingot

Copper Ingot
Green Wood Plank
Pebble (gemstone)
Tier 2
Bolt of Wool
Cured Thin Leather Square
Iron Ingot

Silver Ingot
Soft Wood Plank
Nugget (gemstone)
Tier 3
Bolt of Cotton
Cured Coarse Leather Square
Steel Ingot

Gold Ingot
Seasoned Wood Plank
Lump (gemstone)
Tier 4
Bolt of Linen
Cured Rugged Leather Square
Darksteel Ingot

Platinum Ingot
Hard Wood Plank
Shard (gemstone)
Tier 5
Bolt of Silk
Cured Thick Leather Square
Mithril Ingot
Elder Wood Plank
Crystal (gemstone)
Tier 6
Bolt of Gossamer
Cured Hardened Leather Square
Orichalcum Ingot
Ancient Wood Plank
Orb (gemstone)
Tier 7
Bolt of Damask
Elonian Leather Square
Deldrimor Steel Ingot

Xunlai Electrum Ingot
Spiritwood Plank

Creating items

The process of crafting items is extensive and varies by discipline. The two phases of creating items are discovery and production. A player must collect materials, discover the recipe if it isn't known, then create the item. Many crafted items have other crafted items as prerequisites; this can lead to a large tree of components needed for a certain item, the best example being legendary weapons.


The production tab shows all available recipes. The color of a recipe's name indicates how close the recipe is to your current discipline level. The colors are the same as for item quality, progressing from Forange for recipes near your current level to Eyellow, Dgreen, Cblue, Bwhite, then Agray for recipes that no longer grant any crafting experience.

Red recipes appear when you are within five levels of the next 25-level interval, at which point they will automatically unlock.

The number after the recipe name indicates how many items you can craft using that recipe, based on the contents of your inventory, bank, and collections.


The discovery tab allows you to attempt to mix and match components to find a new recipe. Drag and drop or double-click items to add (or remove) them from the mix. When using the discovery pane, you only see items which fulfill all of the following criteria:

  • The item is in your inventory or your bank/collections tab.
  • The item is part of an undiscovered recipe.

Items are highlighted in red when they are part of a valid recipe that require a higher crafting level to discover.

As you add (or remove) items, you can also see how many possible recipes remain. If there are none, you can press the reset button to start from scratch. Some recipes' ingredients may be beyond your current crafting level.


Trial and error

Placing a crafting material in one of the available slots at a crafting station will result in one of the following messages:

Talk more option tango.png
"[#] possible unknown recipes! Add more compatible ingredients!"
Talk end option tango.png
"0 possible unknown recipes! Try removing some ingredients!"

If you find a valid combination of items and have sufficient quantities of each, you will see the following message.

Talk end option tango.png
"This looks like something! Craft the item to save the recipe."

Crafting the listed item reveals its name and unlocks its recipe.


  • Remember that you may not have all the materials needed to complete a potential recipe, or some of the ingredients in a recipe may be beyond your current crafting level to use.
  • Multiple items can use the same list of ingredients, although each recipe must be learned separately. For example, a Large Green Haft and Small Green Haft each require two Green Wood Planks. Players can only discover the second recipe after learning the first.
  • A critical success in crafting will grant an experience bonus but does not add to the value or stats of the item crafted.
  • Once you have discovered all possible combinations for a material, that material will no longer display in the discovery panel.

Time gated recipes

Some items have a time gate and limit the number of times an item can be crafted in a period of time. This is usually for high level crafting materials like ectoplasm refinement. The purpose of time gating is to make crafting valuable for players who have invested into crafting. All items have a limit of one per day (daily), which reset at 0:00 UTC like other daily activities. These items include:

模板:Recipe table


Crafting stations and master craftsmen are found together in every city and certain zones.

Maguuma Jungle
Shiverpeak Mountains
World versus World

Skill level

Each discipline has a maximum level of 500, except Jeweler and Chef, which cap at 400. Generally, every 75 levels, access is granted to a new tier of recipes. Although you can unlock recipes for higher level items early, you will be unable to craft the requisite components until you obtain a comparable crafting level.

Each crafting level grants a percentage of total experience needed based on your current crafting level.

percentExperience = ceiling( craftingLevel / 100 )
Crafting Level Experience per Level
0-100 1%
101-200 2%
201-300 3%
301-400 4%

Crafting levels are grouped into ranks.

Level Rank
0-74 Novice
75-149 Initiate
150-224 Apprentice
225-299 Journeyman
300-399 Adept
400-499 Master
500 Grandmaster

Achievements and titles are also awarded for attaining certain crafting skill levels.

Crafting experience

Crafting in a non-maxed discipline earns crafting experience (CXP). In addition, characters earn normal experience at the same time. Leveling a crafting discipline to 500 is equivalent to gaining 10 levels, while leveling to 400 gains approximately 7 levels. Due to the accelerated experience gain below level 15, you may have better results if you start crafting at low levels.

To gain the first level of a discipline requires 500 CXP. Each subsequent level requires an additional 1% (rounded down):

xp_req(N) = floor(xp_req(N-1) * 1.01)

This formula caps at level 400; 401-500 each require 24028 experience per level.

The total CXP required to reach level 400 in a discipline is 2,396,677.

The CXP gained when crafting a recipe is based on the total experience required for the next level, scaled by the type of recipe you are crafting and how far your current level is above the required level for the recipe:

xp_gain(N) = xp_req(N+1) * multiplier * (1.0 - (N - N_min) / span)

where N is the your crafting level, N_min is the minimum level required to craft the recipe, and multiplier and span depend on the type of item being crafted. If you are span levels above the recipe's level, you receive no CXP for it.

Type Multiplier Span
Refinement 0.3 25
Part 0.6 25
Item / Food 1.4 40
Exotic Equipment 1.85 250

Example: if your crafting level is 59 and you craft a req 50 part, the parameters are xp_req(N+1) = 864, multiplier = 0.6, span = 25, N = 59, and N_min = 50. Plugging those into the equation:

864 * 3/5 * (1.0 - (59-50)/25) = 332

Thus, you earn 332 CXP for crafting that recipe.

Bonus experience is earned for the following actions:

  • Discovering a recipe grants a bonus of 100-150%.
  • Getting a critical success also grants +50% bonus CXP.
  • Crafting a Masterwork item gives double expected xp (+100%). This is additive with discovery (so +200%).
  • Crafting a Rare item gives +225% xp, or +325% for a discovery.
  • Crafting Exotic equipment does not grant any bonus experience, so a discovery only doubles the experience earned.

A collapsible table of the experience needed to reach each level, as well as the total experience necessary, follows:

Crafting experience modifiers

There are a few ways to increase the chance to gain bonus crafting experience. Each effect allows characters to increase crafting skill levels more efficiently.

Effect Source Bonus chance Notes
[[File:|20px|link=50% Crafting Critical Chance Boost|]] +50% Crafting Critical Chance Boost Crafting Booster
Enchanted Reward Boost
模板:Plain icon Guild bonus 10%
[[File:|20px|link=Power of the Mists|]] Artisan World versus World bonus 2-20% Temporary bonus based on world score


  • The crafting process never fails.
  • When crafting a stack of items, the process speeds up progressively: each item queued will craft in half the time of the previous item. For example, if it takes two seconds to create a single bronze ingot, it will take only one second to create the second, and a half second to craft a third. There is a limit to how fast items can be crafted.
  • Every character can learn all recipes and create the same products regardless of profession or race.
  • When changing disciplines on the same character, previously discovered items will be revealed even if they are at too high a level to be crafted. For instance, if an artificer at rating 150 changes to a weaponsmith on the same character, that character would be able to see the refined crafting materials (Iron Ingot, Soft Wood Plank, etc.) and Inscriptions (Soft, Iron Plated, etc.) that had been discovered as an Artificer, but would not be able to craft them until reaching the required level.

模板:Rare crafting materials navde:Handwerk es:Artesanía fr:Artisanat