无力,是一种游戏机制,它会使攻击造成的伤害只有50%而且无法暴击(失去所有的暴击率)。无力只会对直伤造成影响,不会影响到症状伤害

原因

无力打击可以由以下情况造成:

  • 虚弱状态下 (50%几率)
  • 与跟高的等级敌人战斗时 (level and critical chance dependent chance)

Glancing hits from weakness override critical hits which further decreases damage output for characters with a high critical chance. However, glancing hits caused by fighting higher level opponents don't affect critical hits [1] which makes high critical chance essential when fighting against higher level opponents.

Chance vs higher levels

For non-critical hits, the chance of dealing a glancing hit increases based on the level difference between the higher level foe and the player, reaching 100% for opponents 7 or more levels higher.

Formula

The chance of glancing is -approximately- doubled for each level higher the foe is. If it were to be -exactly- doubled for each level, the equation would be:

 level difference = ( foe level - character level )
   
 chance of glancing hit = ( 100 % ) / ( 2 ^ [ 7 - level difference ] )
  
 valid range: { level difference = 0,1,2,3,4,5,6,7 }

Note: If research shows the doubling theory to be ineffective, a more accurate equation may be found using the exponential form y=A*exp(B*x), where Y is glancing hit chance, X is level difference, and A and B are parameters found by fitting the data (excluding X=0).

Research

Note: this data set is unsourced and incomplete.模板:Research needed

level difference chance of glancing
1 2.21 %
2 N/A
3 8.15 %
4 12.16 %
5 22.34 %
6 52.38 %
  • Level differences below 1 have a chance of 0.00 %
  • Level differences above 6 have a chance of 100.00 %.

Trivia

  • Critical hits were not affected by weakness until the June 25, 2013 update.

See also

References

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