WvW Reward Tracks tab.
PvP Reward Track.png
WvW Reward Tracks are World versus World goals that can be activated in the World vs. World panel.

Reward track progress

Each WvW Reward Track has 8 tiers, with each tier containing 4 minor and 1 major reward. Each reward track contains 40 rewards in total: 32 minor and 8 major, where the last reward is generally the most valuable. To complete a reward track 20,000 points are needed, and a reward is received every 500 points. The progress in reward track is awarded at the end of each 5- minute scoring tick based on the player's current participation tier (see the table below), and whether the player is in a core WvW map.

Points per tick Participation tier
0 1 2 3 4 5 6
Core WvW maps +0 +25 +60 +95 +125 +160 +195
Edge of the Mists +0 +19 +46 +76 +90 +120 +146

The minimum time for completing a reward track (without boosters) is 8h 35m (103 ticks), where 195 points are earned per tick. The overall minimal time to complete a reward track is 3h 50m (46 ticks), where all available boosters increases the points per tick from 195 to 438.

Progress is also awarded on consuming Potion of WvW Rewards, or receiving Instant Reward Track Progress. Potion of WvW Rewards are obtained from 日常 achievement reward chests that have a WvW objective and grant 250 points. For the completion of a reward track 80 Potion of WvW Rewards are needed. Instant Reward Track Progress is obtained on opening a chest from the Skirmish reward track, granting 25 points each. Both potions grant points to the currently selected reward track, and are not affected by boosts.

Players can only make progress on a single reward track at a time, with one exception[1]. Switching between tracks will save any progress made, and players can return to where they left off. There is no known way to reset a reward track without finishing it. Upon completion of a reward track, the next reward track with the most progress (or a random one if all have equal progress) is automatically activated, unless the autorepeat icon (shaped like an infinity sign) has been checked, in which case it will restart the current track.

  1. If finishing a track would bring its progress to above 20,000 points, any "extra" points are granted an incomplete reward track at random, meaning that they are not lost.

Reward track modifiers

There are several ways to increase the amount of reward track progress earned. These modifiers do not affect Potion of WvW Rewards and Instant Reward Track Progress.

Effect Source Duration Bonus Notes
Consumables and Enrichment
Miscellaneous effect.png Guild Enhancement: World Reward Tracks Nathan the Bartender Indefinite 3-10% Bonus depends on level of guild research.
Miscellaneous effect.png Experience Booster (effect) Experience Booster and Heroic Booster 30m or 2h 50% Stacks duration up to 48hrs. Can be used alongside the Guild Enhancement.
Miscellaneous effect.png Black Lion Boost Black Lion Booster 30m 25% Stacks duration. Can be used alongside other buffs.
Miscellaneous effect.png Festival Gobbler Boost Snowflake Gobbler and Zhaitaffy Gobbler 15m 25% Stacks duration up to 24hrs. Can be used alongside other buffs.
Miscellaneous effect.png Celebration Bonus Celebration Booster and Birthday Booster 1h or 24h 10% Stacks duration. Can be used alongside other buffs.
1972327.png 世界之战奖励富集 WvW Reward Track Enrichment 5%
Total +125% This total does not include time-specific bonuses
Time-specific bonuses
Miscellaneous effect.png Call of War Automatic Event 25% World vs. World Weeklong Bonus during special events.
Miscellaneous effect.png Extra Life Bonus (2018) Automatic 3% 7 stacks applied account-wide after the conclusion of the 2018 Extra Life event.
Miscellaneous effect.png Extra Life Bonus (2019) Automatic 3% 10 stacks applied account-wide after the conclusion of the 2019 Extra Life event.
Miscellaneous effect.png Event Bonus (effect) Automatic Event 30% Given to all characters during the Welcome Back event.

Therefore, the maximum progress per tick is +439 for the core WvW maps and +329 for Edge of the Mists.

Increasing Participation

Your participation level determines the number of reward track points you will earn each tick. Participation is earned by participating in a variety of WvW activities, such as capturing and defending objectives, completing events, and killing enemy players.

—— Participation

Participation can be increased in two ways:

  1. By actively participating in events (including repairing walls during a defense event), securing objectives, and killing enemies. The amount of participation depends on the task and current participation tier, as shown in the table below.
  2. By joining a squad and being marked to receive shared participation, a player can receive participation from their entire squad. One player can be marked to receive shared credit for every five players in the squad. This feature allows players to focus on scouting and defending while still making progress.

Every 100% participation will increase the player's participation tier. Participation beyond 100% will roll over to the next level with the remainder scaled down according to the next level. For example, joining WvW at participation tier 0 and defeating two invaders will award 150% participation, promoting the player to participation tier 1 with 16.67% participation towards tier 2. While under the effect of Outnumbered, participation gains are increased by 50%.

Participation has a variable inactivity timer, which obeys the following rules:

  • The exact time remaining is visible on the participation bar, which also changes color as follows:
    • When more than 90 seconds remain on the inactivity timer, the participation bar is green.
    • When 90 seconds or less remain on the inactivity timer, the participation bar will turn orange.
    • When 60 seconds or less remain, it will turn red.
  • Once the timer reaches 0, participation will rapidly decay to 0%, and then through any remaining tiers.
    • At this point, the timer will show how much time remains until participation decays to tier 0 at 0%. The timer will always start at 15 minutes, regardless of participation.
  • The decay can be stopped by gaining participation, as shown in the below table. The timer can be reset in the same way.
    • When participation is gained, if its participation period is more than the time left on the inactivity timer, then the timer is reset to that participation period. There is otherwise no effect. For instance, if a player captures a ruin and then captures a tower, their inactivity timer will be reset to 10 minutes, even though it started at 2 minutes. Similarly, if a player captures a tower, and then captures a ruin 2 minutes later, their inactivity timer will not be reset, and it will continue to tick downwards from 8 minutes.
  • The timer will be paused while outside of any WvW map.[1]

Participation is kept when traveling between the core WvW maps or when switching characters, but reward track progress is not awarded at each scoring tick unless you are present in the core WvW maps at the moment the tick rewards are processed.

Edge of the Mists has a participation meter that works the same way but is independent of core WvW participation.

Action Participation level Participation period
0 1 2 3 4 5 6
Capture Stonemist castle - - - - - - - 10 min
Capture keep - - - - - - - 10 min
Capture tower - 125% 75% 53.75% 41.25% 34.375% - 10 min
Defeat invader 75% 25% 15% 11.25% 8.75% 7.5% 5.3125% 10 min
Defend objective 93.75% 41.25% 25% 17.5% 13.75% 11.25% 8.75% 10 min
Capture camp - 125% 75% 53.75% 41.25% 34.375% - 10 min
Defeat Champion Tower Lord 25% 7.5% 5% - - 2.5% 1.25% 5 min
Siege (destroy structure) - 41.25% 27.5% - 15% 12.5% 8.75% 5 min
Repair (per 20 supply) 125% 42.5% 25% 17.5% 15% 10.625% 8.75% 5 min
Destroy siege - - - 7.5% 6.25% - - 5 min
Escort caravan 75% 25% 15% 11.25% 8.75% 7.5% 5.3125% 5 min
Capture sentry 93.75% 41.25% 25% 17.5% 13.75% 11.25% 8.75% 5 min
Defeat Champion Keep Lord - - - - - - - 5 min
Defeat Legendary Castle Lord - - - - - - - 5 min
Defeat Veteran Creature 75% 25% - - - - - 5 min
Assist mercenaries - - - - - - - 5 min
Defeat hostile mercenaries - - - - - - - 5 min
Capture Shrine - - - - - - - 5 min
Defeat Veteran Supervisor 25% 7.5% 5% - - 2.5% 1.25% 5 min
Siege (damage structure) 7.5% 2.5% - - 1.25% 0.625% 0.25% 2 min
Stop caravan 75% 25% 15% 11.25% 8.75% 7.5% 5.3125% 2 min
Siege (damage player) 0% 0% 0% 0% 0% 0% 0% 2 min
Capture Ruin - - - - - - - 2 min
Defeat sentry, scout, or archer 0% 0% 0% 0% 0% 0% 0% 2 min
Defeat Veteran Guard 25% 7.5% 5% - - 2.5% 1.25% 2 min
Defeat 军需官 12.5% 3.75% - - - 1.25% 0.625% 2 min
Revive mercenaries 0% 0% 0% 0% 0% 0% 0% 1 min
Defeat Champion Overgrown Grub 75% - - - - - -
Defeat Champion Arboreal Spirit 75% - - - - - -

Note that capturing the special objectives in Edge of the Mists does not increase participation. It is worth highlighting that some actions - such as defeating Veteran Scouts and Archers - do not award participation progress but still reset the inactivity timer.

Reward track types

Exclusive tracks

The skins or items rewarded by these tracks cannot be obtained anywhere else in the game.

Track Final reward Repeatable
Triumphant Armor Reward Track Triumphant Armor Box
Gift of Battle Item Reward Track Gift of Battle
Hero Weapon Reward Track Hero Weapon Box
Legacy Armor Reward Track Legacy Armor Box
Warclaw Reward Track Warclaw Armor Box
Guildrider Warclaw Skin Reward Track Guildrider Warclaw Skin

Region tracks

These offer rewards related to specific regions of 泰瑞亚. For example, the Krytan reward track contains loot normally found in Kryta.

Track Final reward Requires completion of Repeatable
Kryta Reward Track Ceremonial weapons
Shiverpeak Mountains Reward Track Etched weapons Krytan Reward Track
Ascalon Reward Track Legionnaire weapons Shiverpeak Mountains Reward Track
Maguuma Jungle Reward Track Tribal weapons Ascalonian Reward Track
Ruins of Orr Reward Track Orrian weapons Maguuma Jungle Reward Track
地区奖励分支:迈古玛荒野 Pristine Sand-Carved Cache
白银荒地奖励分支 Carapace Armor Box

Heart of Thorns tracks

These tracks require 决战迈古玛 to activate.

Track Final reward Requires completion of Repeatable
Verdant Brink Reward Track Bladed gloves
Auric Basin Reward Track Auric weapons Verdant Brink Reward Track
Tangled Depths Reward Track Chak weapons Auric Basin Reward Track
Heart of Maguuma Reward Track Mordremoth Cache Tangled Depths Reward Track

Living World Season 3 tracks

These tracks require 决战迈古玛 and the corresponding 世界动态第3季 episode to activate.

Track Final reward Episode Requires completion of Repeatable
Bloodstone Fen Reward Track Bloodstone Cache 阴影之外 Reaper of Magic story step
Ember Bay Reward Track Ember Bay Cache 升腾烈焰 Machine in the Flame story step
Bitterfrost Frontier Reward Track Bitterfrost Frontier Cache 寒冰上的裂隙 Journey to Bitterfrost Frontier story step
Lake Doric Reward Track Lake Doric Cache 罪恶首领 内阁会议 story step
Draconis Mons Reward Track Draconis Mons Cache 闪点 Arrival and Survival story step
Siren's Landing Reward Track Siren's Landing Cache 穷途末路 光刃秘密 story step

Path of Fire tracks

These tracks require Path of Fire to activate.

Track Final reward Requires completion of Repeatable
Crystal Desert Reward Track (unrepeatable) Desert Armor Box
Crystal Desert Reward Track (repeatable) Desert Armor Box Crystal Desert Reward Track (unrepeatable)

Living World Season 4 tracks

These tracks require Path of Fire and the corresponding 世界动态第4季 episode to activate.

Track Final reward Episode Requires completion of Repeatable
Domain of Istan Reward Track Istan Cache Daybreak 第一座城市 story step
Sandswept Isles Reward Track Sandswept Isles Cache 系统错误 善有善报 story step
Domain of Kourna Reward Track Kournan Cache 巫妖万岁 Forearmed Is Forewarned story step
Jahai Bluffs Reward Track Jahai Bluffs Cache 指路之星 破碎国度 story step
Thunderhead Peaks Reward Track Thunderhead Peaks Cache 孤注一掷 Scion & Champion story step
Dragonfall Reward Track Dragonfall Cache 永恒战争 终结时刻 story step

Living World Season 5 tracks

These tracks require Path of Fire and the corresponding Living World Season 5 episode to activate.

Track Final reward Episode Requires completion of Repeatable
Icebrood Saga Reward Track Grand Icebrood Saga Cache Living World Season 5: The Icebrood Saga any Living World Icebrood Saga episode reward track
Grothmar Valley Reward Track "/Rockout" Emote Tome 序章:血脉相连 回家 story step
Bjora Marches Reward Track Jora's Weapons Cache 黑暗低语 缄默 story step
Drizzlewood Coast Reward Track Gilded Reliquary of the Bear 绝不留情 携手并肩 story step
Shiver Emote Tome Reward Track "/Shiver" Emote Tome 首领环伺 Purchase Shivering Ice from a recruited vendor

Dungeon tracks

Dungeon tracks are available on a two-week rotating cycle. Players can complete the story mode of the associated dungeon—or in the case of Arah, completion of Victory or Death or explorable mode—to unlock its reward track permanently.

Every two tiers of a reward track, players may choose a weapon and will be given 60 dungeon tokens. Completing a reward track gives a total of 240 dungeon tokens. At the end of a reward track a player may choose a single piece of armor associated with the dungeon. For information about specific attribute values granted by different types of equipment, see Equipment acquisition by stats#Dungeons.

Track Weapon sets Armor sets Repeatable
Light Medium Heavy
Ascalonian Catacombs Royal Ascalonian weapons Ascalonian Performer armor Ascalonian Sentry armor Ascalonian Protector armor
Caudecus's Manor Golden Wing weapons Council Ministry armor Council Watch armor Council Guard armor
Twilight Arbor Nightmare weapons Nightmare Court armor Nightmare Court armor Nightmare Court armor
Sorrow's Embrace Dark Asuran weapons Forgeman armor Forgeman armor Forgeman armor
Citadel of Flame Molten weapons Flame Legion armor Flame Legion armor Flame Legion armor
Honor of the Waves Kodan weapons Armor of Koda Armor of Koda Armor of Koda
Crucible of Eternity Inquest weapons Inquest armor Inquest armor Inquest armor
The Ruined City of Arah Weapons of the Dragon's Deep Armor of the Lich Accursed armor Grasping Dead armor

Temporary tracks

These tracks are only available for a limited period of time during the related festival, and as such can be repeated indefinitely during that period. The 春节 festival is the only one without a related reward track.

Track Final reward Available Repeatable
Super Adventure Reward Track Super Weapon Box 超级冒险盒 2017 onwards
Dragon Bash Reward Track Dragon Coffer (5) 斗龙节 2019 onwards
Festival of the Four Winds Reward Track Zephyrite Curio Box 四风节日 2018 onwards
万圣节奖励分支 Halloween Pail 万圣节 2014 onwards
Wintersday Reward Track Ultimate Wintersday Gift 冬幕节 2014 onwards

See also

References


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