世界之战奖励分支
Reward track progress
Each WvW Reward Track has 8 tiers, with each tier containing 4 minor and 1 major reward. Each reward track contains 40 rewards in total: 32 minor and 8 major, where the last reward is generally the most valuable. To complete a reward track 20,000 points are needed, and a reward is received every 500 points. The progress in reward track is awarded at the end of each 5- minute scoring tick based on the player's current participation tier (see the table below), and whether the player is in a core WvW map.
Points per tick | Participation tier | ||||||
---|---|---|---|---|---|---|---|
0 | 1 | 2 | 3 | 4 | 5 | 6 | |
Core WvW maps | +0 | +25 | +60 | +95 | +125 | +160 | +195 |
Edge of the Mists | +0 | +19 | +46 | +76 | +90 | +120 | +146 |
The minimum time for completing a reward track (without boosters) is 8h 35m (103 ticks), where 195 points are earned per tick. The overall minimal time to complete a reward track is 3h 50m (46 ticks), where all available boosters increases the points per tick from 195 to 438.
Progress is also awarded on consuming Potion of WvW Rewards, or receiving Instant Reward Track Progress. Potion of WvW Rewards are obtained from 日常 achievement reward chests that have a WvW objective and grant 250 points. For the completion of a reward track 80 Potion of WvW Rewards are needed. Instant Reward Track Progress is obtained on opening a chest from the Skirmish reward track, granting 25 points each. Both potions grant points to the currently selected reward track, and are not affected by boosts.
Players can only make progress on a single reward track at a time, with one exception[1]. Switching between tracks will save any progress made, and players can return to where they left off. There is no known way to reset a reward track without finishing it. Upon completion of a reward track, the next reward track with the most progress (or a random one if all have equal progress) is automatically activated, unless the autorepeat icon (shaped like an infinity sign) has been checked, in which case it will restart the current track.
- ↑ If finishing a track would bring its progress to above 20,000 points, any "extra" points are granted an incomplete reward track at random, meaning that they are not lost.
Reward track modifiers
There are several ways to increase the amount of reward track progress earned. These modifiers do not affect Potion of WvW Rewards and Instant Reward Track Progress.
Effect | Source | Duration | Bonus | Notes |
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Consumables and Enrichment | ||||
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Nathan the Bartender | Indefinite | 3-10% | Bonus depends on level of guild research. |
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Experience Booster and Heroic Booster | 30m or 2h | 50% | Stacks duration up to 48hrs. Can be used alongside the Guild Enhancement. |
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Black Lion Booster | 30m | 25% | Stacks duration. Can be used alongside other buffs. |
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Snowflake Gobbler and Zhaitaffy Gobbler | 15m | 25% | Stacks duration up to 24hrs. Can be used alongside other buffs. |
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Celebration Booster and Birthday Booster | 1h or 24h | 10% | Stacks duration. Can be used alongside other buffs. |
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WvW Reward Track Enrichment | 5% | ||
Total | +125% | This total does not include time-specific bonuses | ||
Time-specific bonuses | ||||
征战号角 | Automatic | Event | 25% | World vs. World Weeklong Bonus during special events. |
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Automatic | 3% | 7 stacks applied account-wide after the conclusion of the 2018 Extra Life event. | |
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Automatic | 3% | 10 stacks applied account-wide after the conclusion of the 2019 Extra Life event. | |
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Automatic | Event | 30% | Given to all characters during the Welcome Back event. |
Therefore, the maximum progress per tick is +439 for the core WvW maps and +329 for Edge of the Mists.
Increasing Participation
Your participation level determines the number of reward track points you will earn each tick. Participation is earned by participating in a variety of WvW activities, such as capturing and defending objectives, completing events, and killing enemy players.—— Participation
Participation can be increased in two ways:
- By actively participating in events (including repairing walls during a defense event), securing objectives, and killing enemies. The amount of participation depends on the task and current participation tier, as shown in the table below.
- By joining a squad and being marked to receive shared participation, a player can receive participation from their entire squad. One player can be marked to receive shared credit for every five players in the squad. This feature allows players to focus on scouting and defending while still making progress.
Every 100% participation will increase the player's participation tier. Participation beyond 100% will roll over to the next level with the remainder scaled down according to the next level. For example, joining WvW at participation tier 0 and defeating two invaders will award 150% participation, promoting the player to participation tier 1 with 16.67% participation towards tier 2. While under the effect of Outnumbered, participation gains are increased by 50%.
Participation has a variable inactivity timer, which obeys the following rules:
- The exact time remaining is visible on the participation bar, which also changes color as follows:
- When more than 90 seconds remain on the inactivity timer, the participation bar is green.
- When 90 seconds or less remain on the inactivity timer, the participation bar will turn orange.
- When 60 seconds or less remain, it will turn red.
- Once the timer reaches 0, participation will rapidly decay to 0%, and then through any remaining tiers.
- At this point, the timer will show how much time remains until participation decays to tier 0 at 0%. The timer will always start at 15 minutes, regardless of participation.
- The decay can be stopped by gaining participation, as shown in the below table. The timer can be reset in the same way.
- When participation is gained, if its participation period is more than the time left on the inactivity timer, then the timer is reset to that participation period. There is otherwise no effect. For instance, if a player captures a ruin and then captures a tower, their inactivity timer will be reset to 10 minutes, even though it started at 2 minutes. Similarly, if a player captures a tower, and then captures a ruin 2 minutes later, their inactivity timer will not be reset, and it will continue to tick downwards from 8 minutes.
- The timer will be paused while outside of any WvW map.[1]
Participation is kept when traveling between the core WvW maps or when switching characters, but reward track progress is not awarded at each scoring tick unless you are present in the core WvW maps at the moment the tick rewards are processed.
Edge of the Mists has a participation meter that works the same way but is independent of core WvW participation.
Action | Participation level | Participation period | ||||||
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0 | 1 | 2 | 3 | 4 | 5 | 6 | ||
Capture Stonemist castle | - | - | - | - | - | - | - | 10 min |
Capture keep | - | - | - | - | - | - | - | 10 min |
Capture tower | - | 125% | 75% | 53.75% | 41.25% | 34.375% | - | 10 min |
Defeat invader | 75% | 25% | 15% | 11.25% | 8.75% | 7.5% | 5.3125% | 10 min |
Defend objective | 93.75% | 41.25% | 25% | 17.5% | 13.75% | 11.25% | 8.75% | 10 min |
Capture camp | - | 125% | 75% | 53.75% | 41.25% | 34.375% | - | 10 min |
Defeat Champion Tower Lord | 25% | 7.5% | 5% | - | - | 2.5% | 1.25% | 5 min |
Siege (destroy structure) | - | 41.25% | 27.5% | - | 15% | 12.5% | 8.75% | 5 min |
Repair (per 20 supply) | 125% | 42.5% | 25% | 17.5% | 15% | 10.625% | 8.75% | 5 min |
Destroy siege | - | - | - | 7.5% | 6.25% | - | - | 5 min |
Escort caravan | 75% | 25% | 15% | 11.25% | 8.75% | 7.5% | 5.3125% | 5 min |
Capture sentry | 93.75% | 41.25% | 25% | 17.5% | 13.75% | 11.25% | 8.75% | 5 min |
Defeat Champion Keep Lord | - | - | - | - | - | - | - | 5 min |
Defeat Legendary Castle Lord | - | - | - | - | - | - | - | 5 min |
Defeat Veteran Creature | 75% | 25% | - | - | - | - | - | 5 min |
Assist mercenaries | - | - | - | - | - | - | - | 5 min |
Defeat hostile mercenaries | - | - | - | - | - | - | - | 5 min |
Capture Shrine | - | - | - | - | - | - | - | 5 min |
Defeat Veteran Supervisor | 25% | 7.5% | 5% | - | - | 2.5% | 1.25% | 5 min |
Siege (damage structure) | 7.5% | 2.5% | - | - | 1.25% | 0.625% | 0.25% | 2 min |
Stop caravan | 75% | 25% | 15% | 11.25% | 8.75% | 7.5% | 5.3125% | 2 min |
Siege (damage player) | 0% | 0% | 0% | 0% | 0% | 0% | 0% | 2 min |
Capture Ruin | - | - | - | - | - | - | - | 2 min |
Defeat sentry, scout, or archer | 0% | 0% | 0% | 0% | 0% | 0% | 0% | 2 min |
Defeat Veteran Guard | 25% | 7.5% | 5% | - | - | 2.5% | 1.25% | 2 min |
Defeat 军需官 | 12.5% | 3.75% | - | - | - | 1.25% | 0.625% | 2 min |
Revive mercenaries | 0% | 0% | 0% | 0% | 0% | 0% | 0% | 1 min |
Defeat Champion Overgrown Grub | 75% | - | - | - | - | - | - | |
Defeat Champion Arboreal Spirit | 75% | - | - | - | - | - | - |
Note that capturing the special objectives in Edge of the Mists does not increase participation. It is worth highlighting that some actions - such as defeating Veteran Scouts and Archers - do not award participation progress but still reset the inactivity timer.
Reward track types
Exclusive tracks
The skins or items rewarded by these tracks cannot be obtained anywhere else in the game.
Track | Final reward | 可重复 |
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凯旋护甲奖励分支 | ![]() |
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战斗礼赠奖励分支 | ![]() |
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英雄武器奖励分支 | ![]() |
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遗赠护甲奖励分支 | ![]() |
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战爪奖励分支 | ![]() |
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公会骑手战爪皮肤奖励分支 | ![]() |
Region tracks
These offer rewards related to specific regions of Tyria. For example, the Krytan reward track contains loot normally found in Kryta.
Track | Final reward | 需要 completion of | 可重复 |
---|---|---|---|
地区奖励分支:科瑞塔 | Ceremonial weapons | — | |
地区奖励分支:席瓦雪山 | Etched weapons | Krytan 奖励分支 | |
地区奖励分支:阿斯卡隆 | 军团士兵 weapons | 地区奖励分支:席瓦雪山 | |
地区奖励分支:迈古玛丛林 | Tribal weapons | 阿斯卡隆人 奖励分支 | |
地区奖励分支:欧尔遗迹 | Orrian weapons | 地区奖励分支:迈古玛丛林 | |
地区奖励分支:迈古玛荒野 | ![]() |
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白银荒地奖励分支 | ![]() |
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决战迈古玛 tracks
These tracks require 决战迈古玛 to activate.
Track | Final reward | 需要 completion of | 可重复 |
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苍翠边界奖励分支 | Bladed gloves | — | |
赤金盆地奖励分支 | Auric weapons | 苍翠边界奖励分支 | |
缠藤深渊奖励分支 | Chak weapons | 赤金盆地奖励分支 | |
迈古玛腹地奖励分支 | ![]() |
缠藤深渊奖励分支 |
世界动态第3季 tracks
These tracks require 决战迈古玛 and the corresponding 世界动态第3季 episode to activate.
Track | Final reward | Episode | 需要 completion of | 可重复 |
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血石沼泽奖励分支 | ![]() |
阴影之外 | 魔法收割者 story step | |
余烬海湾奖励分支 | ![]() |
升腾烈焰 | 燃烧的机器 story step | |
酷寒前线奖励分支 | ![]() |
寒冰上的裂隙 | 前往酷寒前线 story step | |
多里克湖奖励分支 | ![]() |
罪恶首领 | 与大臣会面 story step | |
巨龙之山奖励分支 | ![]() |
闪点 | 站稳脚跟 story step | |
海妖平台奖励分支 | ![]() |
穷途末路 | 光刃秘密 story step |
烈焰征途 tracks
These tracks require 烈焰征途 to activate.
Track | Final reward | 需要 completion of | 可重复 |
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水晶沙漠奖励分支 (unrepeatable) | 沙漠护甲盒 | — | |
水晶沙漠奖励分支 (repeatable) | 沙漠护甲盒 | 水晶沙漠奖励分支 (unrepeatable) |
世界动态第4季 tracks
These tracks require 烈焰征途 and the corresponding 世界动态第4季 episode to activate.
Track | Final reward | Episode | 需要 completion of | 可重复 |
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伊斯坦领域奖励分支 | ![]() |
破晓 | 第一座城市 story step | |
沙掠群岛奖励分支 | ![]() |
系统错误 | 善有善报 story step | |
克南领域奖励分支 | ![]() |
巫妖万岁 | 谋定而动 story step | |
亚哈悬崖奖励分支 | ![]() |
指路之星 | 破碎国度 story step | |
雷云高峰奖励分支 | ![]() |
孤注一掷 | 后裔与勇士 story step | |
坠龙之地奖励分支 | ![]() |
永恒战争 | 终结时刻 story step |
世界动态 Season 5 tracks
These tracks require 烈焰征途 and the corresponding 世界动态 Season 5 episode to activate.
Track | Final reward | Episode | 需要 completion of | 可重复 |
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冰巢传说奖励分支 | ![]() |
世界动态 Season 5: 冰巢传说 | any 世界动态 冰巢传说 episode reward track | |
戈瑟玛山谷奖励分支 | ![]() |
序章:血脉相连 | 回家 story step | |
波卓拉边境奖励分支 | ![]() |
黑暗低语 | 静音 story step | |
雨森海岸奖励分支 | ![]() |
越战越勇 | 携手并肩 story step | |
颤抖动作宝典奖励分支 | ![]() |
首领环伺 | Purchase 颤动寒冰 from a recruited vendor |
巨龙绝境 tracks
These tracks require 巨龙绝境 to activate.
Track | Final reward | 需要 completion of | 可重复 |
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巨龙绝境奖励分支 (unrepeatable) | ![]() |
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巨龙绝境奖励分支 (repeatable) | ![]() |
巨龙绝境奖励分支 (unrepeatable) |
地下城 tracks
地下城 tracks are available on a two-week rotating cycle. 玩家人数 can 已完成 the story mode of the associated dungeon—or in the case of Arah, completion of 生死决战 or explorable mode—to unlock its reward track permanently.
Every two tiers of a reward track, players may choose a weapon and will be given 60 dungeon tokens. Completing a reward track gives a total of 240 dungeon tokens. At the end of a reward track a player may choose a single piece of armor associated with the dungeon. For information about specific attribute values granted by different types of 装备, see Equipment acquisition by stats#地下城.
Temporary tracks
These tracks are only available for a limited period of time during the related festival, and as such can be repeated indefinitely during that period. The 春节 festival is the only one without a related reward track.
Track | Final reward | 可用 | 可重复 |
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超级冒险奖励分支 | ![]() |
超级冒险盒 2017 onwards | |
斗龙节奖励分支 | ![]() |
斗龙节 2019 onwards | |
四风节日奖励分支 | ![]() |
四风节日 2018 onwards | |
万圣节奖励分支 | ![]() |
万圣节 2014 onwards | |
冬幕节奖励分支 | ![]() |
冬幕节 2014 onwards |
See also
References
模板:WvW rewards nav
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