世界之战奖励分支
WvW Reward Tracks are World versus World goals that can be activated in the World vs. World panel.
奖励分支进度
Each WvW Reward Track has 8 tiers, with each tier containing 4 minor and 1 major reward. Each reward track contains 40 rewards in total: 32 minor and 8 major, where the last reward is generally the most valuable. To complete a reward track 20,000 points are needed, and a reward is received every 500 points. The progress in reward track is awarded at the end of each 5- minute scoring tick based on the player's current participation tier (see the table below), and whether the player is in a core WvW map.
结算点数 | 参与度等级 | ||||||
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0 | 1 | 2 | 3 | 4 | 5 | 6 | |
WVW地图 | +0 | +25 | +60 | +95 | +125 | +160 | +195 |
迷雾边界 | +0 | +19 | +46 | +76 | +90 | +120 | +146 |
The minimum time for completing a reward track (without boosters) is 8h 35m (103 ticks), where 195 points are earned per tick. The overall minimal time to complete a reward track is 3h 50m (46 ticks), where all available boosters increases the points per tick from 195 to 438.
Progress is also awarded on consuming Potion of WvW Rewards, or receiving Instant Reward Track Progress. Potion of WvW Rewards are obtained from 日常 achievement reward chests that have a WvW objective and grant 250 points. For the completion of a reward track 80 Potion of WvW Rewards are needed. Instant Reward Track Progress is obtained on opening a chest from the Skirmish reward track, granting 25 points each. Both potions grant points to the currently selected reward track, and are not affected by boosts.
Players can only make progress on a single reward track at a time, with one exception[1]. Switching between tracks will save any progress made, and players can return to where they left off. There is no known way to reset a reward track without finishing it. Upon completion of a reward track, the next reward track with the most progress (or a random one if all have equal progress) is automatically activated, unless the autorepeat icon (shaped like an infinity sign) has been checked, in which case it will restart the current track.
- ↑ If finishing a track would bring its progress to above 20,000 points, any "extra" points are granted an incomplete reward track at random, meaning that they are not lost.
Reward track modifiers
There are several ways to increase the amount of reward track progress earned. These modifiers do not affect Potion of WvW Rewards and Instant Reward Track Progress.
Effect | Source | Duration | Bonus | Notes |
---|---|---|---|---|
Consumables and Enrichment | ||||
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Nathan the Bartender | Indefinite | 3-10% | Bonus depends on level of guild research. |
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Experience Booster and Heroic Booster | 30m or 2h | 50% | Stacks duration up to 48hrs. Can be used alongside the Guild Enhancement. |
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Black Lion Booster | 30m | 25% | Stacks duration. Can be used alongside other buffs. |
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Snowflake Gobbler and Zhaitaffy Gobbler | 15m | 25% | Stacks duration up to 24hrs. Can be used alongside other buffs. |
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Celebration Booster and Birthday Booster | 1h or 24h | 10% | Stacks duration. Can be used alongside other buffs. |
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WvW Reward Track Enrichment | 5% | ||
Total | +125% | This total does not include time-specific bonuses | ||
Time-specific bonuses | ||||
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Automatic | Event | 25% | World vs. World Weeklong Bonus during special events. |
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Automatic | 3% | 7 stacks applied account-wide after the conclusion of the 2018 Extra Life event. | |
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Automatic | 3% | 10 stacks applied account-wide after the conclusion of the 2019 Extra Life event. | |
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Automatic | Event | 30% | Given to all characters during the Welcome Back event. |
Therefore, the maximum progress per tick is +439 for the core WvW maps and +329 for Edge of the Mists.
增加参与度
你的参与度等级将决定你在每个计时期间赢得的奖励分支点数的数量。参与一系列世界之战活动获得参与度,例如占领或保卫目标,完成事件以及击杀敌方玩家。
—— 参与度(游戏内描述)
以下两个途径增加参与度(A社在某次更新后将很多动作的参与度持续时间减为1秒,不再作为有效的参与度保持活动,本页不计入):
- 参与事件可以增加参与度,比如防御事件中修墙、保护或者占领目标、击杀敌人。每个事件获得的参与度比例根据你的参与度等级和事件不同而不同,具体见下表。
- 加入一个团队,然后获得共享。一个团队中每5人可以提供一个共享名额,官方原有的目的是为了让在战场上充当斥候或者哨兵的玩家也能获得与团队成员同样的参与度。但实际在运用过程中出现了很大的偏差。
每次参与度到达100%可以让玩家提升参与度等级,超过100%的部分会按比例计入下一级的参与度中。比如在T1的时候击杀两个玩家可以获得150%参与度,所以玩家会升级到T2同时由16.67%的参与度进入T2。另外寡不敌众效果会给予额外50%的参与度奖励。
参与度具有可变的失效计时器,它遵循以下规则:
- 确切的剩余时间在参与度栏上可见,该栏也会更改颜色,如下所示:
- 当失效计时器上剩余时间超过 90 秒时,参与度栏为绿色。
- 当失效计时器上剩余时间少于 90 秒,大于60秒时,参与度栏为橙色。
- 当失效计时器上剩余时间少于 60 秒,参与度栏为红色。
- 计时器到0时,参与度会逐步下降到0%,到0以后会继续下降到下一个等级,直到参与度完全清零。
- 此时,计时器将显示参与度衰减到第0层的0%还剩多少时间。无论参与度从T几开始掉,计时器将始终从 15 分钟开始。
- 可以通过获得参与度来阻止衰减,如下表所示。计时器可以用相同的方式重置。
- 获得参与度时,如果其参与度时间大于失效计时器上剩余的时间,则计时器将重置为该参与周期。否则没有效果。例如,如果玩家占领了废墟,然后占领了一座塔,他们的不活动计时器将重置为 10 分钟。同样,如果玩家占领了一座塔,然后在2分钟后占领了一座废墟,他们的失效计时器将不会重置,仍然会从8分钟开始继续向下衰减。
- 离开WVW地图后计时器会停止。
参与度在你切换WVW地图或者切换角色的时候是保持的,但是如果在结算奖励的时候,你不在WVW地图内,则不会获得奖励。
迷雾边界有同样的参与度系统,机制与核心WVW地图相同,但结算奖励和统计时间的时候是独立的。
动作 | 参与度等级 | 参与度持续时间 | ||||||
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0 | 1 | 2 | 3 | 4 | 5 | 6 | ||
击败敌对玩家 | 75% | 25% | 15% | 11.25% | 8.75% | 7.5% | 5.3125% | 10 min |
占领石云堡 | - | - | - | - | - | - | - | 10 min |
占领要塞 | - | - | - | - | - | - | - | 10 min |
占领塔楼 | - | 125% | 75% | 53.75% | 41.25% | 34.375% | - | 10 min |
占领营地 | - | 125% | 75% | 53.75% | 41.25% | 34.375% | 25% | 10 min |
防御建筑 | 93.75% | 41.25% | 25% | 17.5% | 13.75% | 11.25% | 8.75% | 10 min |
击败 传奇 城堡领主 | - | - | - | - | - | - | - | 5 min |
击败 首领 要塞领主 | - | - | - | - | - | - | - | 5 min |
击败 首领 塔楼领主 | 25% | 7.5% | 5% | - | 5% | 2.5% | 1.25% | 5 min |
击败 精锐 监管员 | 25% | 7.5% | 5% | - | - | 2.5% | 1.25% | 5 min |
击败 精锐 生物 | 75% | 25% | - | - | - | - | - | 5 min |
击败 敌对佣兵 | - | - | - | - | - | - | - | 5 min |
攻城武器(摧毁建筑目标) | - | 41.25% | 27.5% | - | 15% | 12.5% | 8.75% | 5 min |
摧毁攻城武器 | - | - | - | 7.5% | 6.25% | - | - | 5 min |
占领哨站 | 93.75% | 41.25% | 25% | 17.5% | 13.75% | 11.25% | 8.75% | 5 min |
占领 圣坛 | - | - | - | - | - | - | - | 5 min |
护送牦牛 | 75% | 25% | 15% | 11.25% | 8.75% | 7.5% | 5.3125% | 5 min |
完成动态事件.1 | - | - | - | - | 7.5% | 5% | - | 5 min |
帮助 雇佣兵事件 | - | - | - | - | - | - | - | 5 min |
击败 精锐 守卫 | 25% | 7.5% | 5% | - | - | 2.5% | 1.25% | 2 min |
击败 军需官 | 12.5% | 3.75% | - | - | - | 1.25% | 0.625% | 2 min |
击败 哨卫, 侦察兵, or 弓箭手 | 0% | 0% | 0% | 0% | 0% | 0% | 0% | 2 min |
攻城武器 (对建筑造成伤害)(待考证) | 7.5% | 2.5% | 1.25% | - | 1.25% | 0.625% | 0.25% | 2 min |
攻城武器 (对玩家造成伤害) | 0% | 0% | 0% | 0% | 0% | 0% | 0% | 2 min |
杀牛 | 75% | 25% | 15% | 11.25% | 8.75% | 7.5% | 5.3125% | 2 min |
占领废墟 | 75% | 25% | - | - | - | - | - | 2 min |
复活雇佣兵 | 0% | 0% | 0% | 0% | 0% | 0% | 0% | 1 min |
击败 首领 肥蛆 | 75% | - | - | - | - | - | - | |
击败 首领 树精灵 | 75% | - | - | - | - | - | - |
请注意,在迷雾便捷捕获特殊目标不会增加参与度。值得强调的是,某些行动(例如击败精锐侦察兵和弓箭手)不会奖励参与进度,但仍会重置失效计时器。
- 1 Such as Defeat the ghost veterans and Eliminate the centaur threat
Reward track types
Exclusive tracks
The skins or items rewarded by these tracks cannot be obtained anywhere else in the game.
Track | Final reward | 可重复 |
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凯旋护甲奖励分支 | ![]() |
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战斗礼赠奖励分支 | ![]() |
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英雄武器奖励分支 | ![]() |
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遗赠护甲奖励分支 | ![]() |
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战爪奖励分支 | ![]() |
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公会骑手战爪皮肤奖励分支 | ![]() |
Region tracks
These offer rewards related to specific regions of Tyria. For example, the Krytan reward track contains loot normally found in Kryta.
Track | Final reward | 需要 completion of | 可重复 |
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地区奖励分支:科瑞塔 | Ceremonial weapons | — | |
地区奖励分支:席瓦雪山 | Etched weapons | Krytan 奖励分支 | |
地区奖励分支:阿斯卡隆 | 军团士兵 weapons | 地区奖励分支:席瓦雪山 | |
地区奖励分支:迈古玛丛林 | Tribal weapons | 阿斯卡隆人 奖励分支 | |
地区奖励分支:欧尔遗迹 | Orrian weapons | 地区奖励分支:迈古玛丛林 | |
地区奖励分支:迈古玛荒野 | ![]() |
— | |
白银荒地奖励分支 | ![]() |
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决战迈古玛 tracks
These tracks require 决战迈古玛 to activate.
Track | Final reward | 需要 completion of | 可重复 |
---|---|---|---|
苍翠边界奖励分支 | Bladed gloves | — | |
赤金盆地奖励分支 | Auric weapons | 苍翠边界奖励分支 | |
缠藤深渊奖励分支 | Chak weapons | 赤金盆地奖励分支 | |
迈古玛腹地奖励分支 | ![]() |
缠藤深渊奖励分支 |
世界动态第3季分支
These tracks require 决战迈古玛 and the corresponding 世界动态第3季 episode to activate.
分支 | 最终奖励 | 剧情 | 需要完成 | 可重复 |
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血石沼泽奖励分支 | ![]() |
阴影之外 | 魔法收割者 story step | |
余烬海湾奖励分支 | ![]() |
升腾烈焰 | 燃烧的机器 story step | |
酷寒前线奖励分支 | ![]() |
寒冰上的裂隙 | 前往酷寒前线 story step | |
多里克湖奖励分支 | ![]() |
罪恶首领 | 与大臣会面 story step | |
巨龙之山奖励分支 | ![]() |
闪点 | 站稳脚跟 story step | |
海妖平台奖励分支 | ![]() |
穷途末路 | 光刃秘密 story step |
烈焰征途分支
These tracks require 烈焰征途 to activate.
分支 | 最终奖励 | 剧情 | 需要完成 | 可重复 |
---|---|---|---|---|
水晶沙漠奖励分支 (unrepeatable) | 沙漠护甲盒 | — | ||
水晶沙漠奖励分支 (repeatable) | 沙漠护甲盒 | 水晶沙漠奖励分支 (unrepeatable) |
世界动态第4季 tracks
These tracks require 烈焰征途 and the corresponding 世界动态第4季 episode to activate.
分支 | 最终奖励 | 剧情 | 需要完成 | 可重复 |
---|---|---|---|---|
伊斯坦领域奖励分支 | ![]() |
破晓 | 第一座城市 story step | |
沙掠群岛奖励分支 | ![]() |
系统错误 | 善有善报 story step | |
克南领域奖励分支 | ![]() |
巫妖万岁 | 谋定而动 story step | |
亚哈悬崖奖励分支 | ![]() |
指路之星 | 破碎国度 story step | |
雷云高峰奖励分支 | ![]() |
孤注一掷 | 后裔与勇士 story step | |
坠龙之地奖励分支 | ![]() |
永恒战争 | 终结时刻 story step |
世界动态 Season 5 tracks
These tracks require 烈焰征途 and the corresponding 世界动态 Season 5 episode to activate.
分支 | 最终奖励 | 剧情 | 需要完成 | 可重复 |
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冰巢传说奖励分支 | ![]() |
世界动态 Season 5: 冰巢传说 | any 世界动态 冰巢传说 episode reward track | |
戈瑟玛山谷奖励分支 | ![]() |
序章:血脉相连 | 回家 story step | |
波卓拉边境奖励分支 | ![]() |
黑暗低语 | 静音 story step | |
雨森海岸奖励分支 | ![]() |
越战越勇 | 携手并肩 story step | |
颤抖动作宝典奖励分支 | ![]() |
首领环伺 | Purchase 颤动寒冰 from a recruited vendor |
巨龙绝境 tracks
These tracks require 巨龙绝境 to activate.
分支 | 最终奖励 | 剧情 | 需要完成 | 可重复 |
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巨龙绝境奖励分支 (unrepeatable) | ![]() |
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巨龙绝境奖励分支 (repeatable) | ![]() |
巨龙绝境奖励分支 (unrepeatable) |
地下城 tracks
地下城 tracks are available on a two-week rotating cycle. 玩家人数 can 已完成 the story mode of the associated dungeon—or in the case of Arah, completion of 生死决战 or explorable mode—to unlock its reward track permanently.
Every two tiers of a reward track, players may choose a weapon and will be given 60 dungeon tokens. Completing a reward track gives a total of 240 dungeon tokens. At the end of a reward track a player may choose a single piece of armor associated with the dungeon. For information about specific attribute values granted by different types of 装备, see Equipment acquisition by stats#地下城.
Temporary tracks
These tracks are only available for a limited period of time during the related festival, and as such can be repeated indefinitely during that period. The 春节 festival is the only one without a related reward track.
分支 | 最终奖励 | 可用 | 可重复 |
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超级冒险奖励分支 | ![]() |
超级冒险盒 2017 onwards | |
斗龙节奖励分支 | ![]() |
斗龙节 2019 onwards | |
四风节日奖励分支 | ![]() |
四风节日 2018 onwards | |
万圣节奖励分支 | ![]() |
万圣节 2014 onwards | |
冬幕节奖励分支 | ![]() |
冬幕节 2014 onwards |
See also
References
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