Visit any city to find a Master Craftsman and learn a trade. Learning trades lets you craft weapons or armor, or even cook foods that temporarily boost stats.

—— Crafting

Crafting panel icon

Hero panel crafting icon.png Crafting is the process of turning component items (such as 制作材料s) into equipment or 可消耗s. There are nine different crafting disciplines. Initially only two can be active at a time on each character, but up to two more (for a total of 4) may be added using Additional Crafting Licenses from the Gem Store. Crafted items usually look different from, but always have comparable statistics to, items of the same level and quality obtained through other methods, for example from loot or vendors.

Crafting disciplines

To learn a craft, speak to the relevant master craftsman; they also answer basic questions and sell supplies for their craft. A character can only have two disciplines active at a time, or up to four with the purchase of Additional Crafting Licenses. They can pay a master craftsman to switch, at cost of 10 Copper coin per level already attained in the target discipline. Taking on a new discipline is always free, while switching back to a maxed discipline (at level 500) costs 50 Silver coin.

Discipline Equipment Upgrades Other
Armorsmith tango icon 20px.png 盔甲锻造师 Heavy armor
(Used by soldiers — guardians, 战士s, and 魂武者s)
符文s Metal boxes
Artificer tango icon 20px.png 工艺制作师 Magical 武器s
(Foci, staves, 节杖s, and 三叉戟s)
法印s 药剂s
Tuning crystals
Chef tango icon 20px.png 厨师 - - 食物 and dyes
Huntsman tango icon 20px.png 猎手 Projectile weapons and off-hand utility items
(Short bows, 长弓s, 手枪s, 步枪s , harpoon guns, 火炬es, and 战号s)
法印s Maintenance oils
Jeweler tango icon 20px.png 珠宝匠 Trinkets
(项链s, 戒指s, and earrings)
Jewels -
Leatherworker tango icon 20px.png 皮革匠 Medium armor
(Used by 冒险者s — engineers, rangers, and thieves)
符文s Leather packs
Scribe tango icon 20px.png 抄写员 - 法印s Decorations and 可消耗s
Tailor tango icon 20px.png 裁缝 Light armor
(Used by scholars — elementalists, mesmers, and necromancers)
符文s Cloth bags
Weaponsmith tango icon 20px.png 武器锻造师 Melee weapons and shields
(s, 匕首s, s, 巨剑s, 钉锤s, 巨锤s, 矛枪s, and 盾牌s)
法印s Sharpening stones
Leatherworking concept art
Jeweler discovery pane
Jeweler production pane

Crafting stations

主要页面:Crafting station

You can only craft at designated crafting stations, which are located in every city and certain zones. The crafting panel includes five tabs:

  • Discovery: Learn discoverable recipes by combining the ingredients.
  • Production: Craft equipment or consumables using known recipes.
  • Bank: Provides direct access to items in your bank.
  • Material Storage: Provides direct access to items in your Material Storage.
  • Wardrobe: Allows you to view items in your Wardrobe Storage.



Recipes allow you to easily view the combination of ingredients needed to create an item. Each recipe must be unlocked through a specific method:

  • Most must be discovered at a crafting station.
  • Some are unlocked automatically when the appropriate crafting level is reached (mostly recipes for refinement and components).
  • Some can only be unlocked by using a recipe sheet.


主要页面:Crafting material

To craft an item, you must have the appropriate materials in your inventory, bank, or collections. You can collect these items by gathering, from loot, salvaging other items, or even by crafting. These materials are divided into tiers: higher-tiered materials — and a greater rank in the discipline — are required to craft items of higher level or greater rarity. The tier of a finished item is determined by the tier of its component parts. For example, tier 1 covers the most basic items, such as the C优质 Green Wood Longbow created using t1 components (e.g. Green Wood Logs and a Green Inscription); the tier 6 equivalent is the F特异 Pearl Stinger, made with t6 components (e.g. Ancient Wood Logs and an Orichalcum Imbued Inscription).

This table provides an overview of the crafting materials in each tier; further details are available from the list of crafting materials. (Chef ingredients are covered elsewhere, as that discipline uses a different system.)

Crafting Material Tiers
Cloth Leather Metal Wood Gemstones
Tier 1 63573.png 黄麻布卷 65955.png 拉伸生皮皮革片 65908.png 青铜锭
65909.png 铜锭
65936.png 新生木板 Tiger's Eye Pebble.png Pebble (gemstone)
Tier 2 63545.png 羊毛布卷 65950.png 熟化薄皮皮革片 65912.png 铁锭
65915.png 银锭
65937.png 软芯木板 Carnelian Nugget.png Nugget (gemstone)
Tier 3 63542.png 棉布布卷 65951.png 熟化粗糙皮革片 65916.png 钢锭
65911.png 金锭
65938.png 风干木板 Topaz Lump.png 金属块
Tier 4 63575.png 亚麻布卷 65953.png 熟化耐磨皮革片 65910.png 暗钢锭
65914.png 白金锭
220463.png 硬质木板 Opal Shard.png Shard (gemstone)
Tier 5 65960.png 丝绸布卷 65952.png 熟化厚实皮革片 65913.png 秘银锭 220462.png 上古木板 Ruby Crystal.png Crystal (gemstone)
Tier 6 63577.png 薄纱布卷 65954.png 熟化硬质皮革片 220460.png 星陨锭 220464.png 远古木板 Chrysocola Orb.png Orb (gemstone)
Tier 7 631489.png 绸缎布卷 631487.png 伊伦娜皮革片 631486.png 德里莫钢锭
631491.png 桑莱电金锭
631485.png 灵木木板

Creating items

The process of crafting items is extensive and varies by discipline. The two phases of creating items are discovery and production. A player must collect materials, discover the recipe if it isn't known, then create the item. Many crafted items have other crafted items as prerequisites; this can lead to a large tree of components needed for a certain item, the best example being legendary weapons.


The production tab shows all available recipes. The color of a recipe's name indicates how close the recipe is to your current discipline level. The colors are the same as for item quality, progressing from Forange for recipes near your current level to Eyellow, Dgreen, Cblue, Bwhite, then Agray for recipes that no longer grant any crafting experience.

模板:Red recipes appear when you are within five levels of the next 25-level interval, at which point they will automatically unlock.

The number after the recipe name indicates how many items you can craft using that recipe, based on the contents of your inventory, bank, and collections.


The discovery tab allows you to attempt to mix and match components to find a new recipe. Drag and drop or double-click items to add (or remove) them from the mix. When using the discovery pane, you only see items which fulfill all of the following criteria:

  • The item is in your inventory or your bank/collections tab.
  • The item is part of an undiscovered recipe.

Items are highlighted in red when they are part of a valid recipe that require a higher crafting level to discover.

As you add (or remove) items, you can also see how many possible recipes remain. If there are none, you can press the reset button to start from scratch. Some recipes' ingredients may be beyond your current crafting level. Once a working combination has been entered, players will see one of the following icons:


This indicates that a valid combination for discovery has been entered; however, if quantities of one or more ingredients are insufficient, the Craft button will remain disabled. If you have the resources to make the missing item, a + button will be overlaid on its icon which will allow the player to make the item without returning to the Production tab. When sufficient quantities of all ingredients have been entered, the Craft button will be enabled and the item may be discovered, permanently unlocking the recipe in the Production tab for all characters.


Trial and error

Placing a crafting material in one of the available slots at a crafting station will result in one of the following messages:

Talk more option tango.png "[#] possible unknown recipes! Add more compatible ingredients!"
Talk end option tango.png "0 possible unknown recipes! Try removing some ingredients!"

If you find a valid combination of items and have sufficient quantities of each, you will see the following message.

Talk end option tango.png "This looks like something! Craft the item to save the recipe."

Crafting the listed item reveals its name and unlocks its recipe.


  • Remember that you may not have all the materials needed to complete a potential recipe, or some of the ingredients in a recipe may be beyond your current crafting level to use.
  • Multiple items can use the same list of ingredients, although each recipe must be learned separately. For example, a Large Green Haft and Small Green Haft each require two Green Wood Planks. Players can only discover the second recipe after learning the first.
  • A critical success in crafting will grant an experience bonus but does not add to the value or stats of the item crafted.
  • Once you have discovered all possible combinations for a material, that material will no longer display in the discovery panel.

Time gated recipes

Some items have a time gate and limit the number of times an item can be crafted in a period of time. This is usually for high level crafting materials like ectoplasm refinement. The purpose of time gating is to make crafting valuable for players who have invested into crafting. All items have a limit of one per day (daily), which reset at 0:00 UTC like other daily activities. These items include: Lua错误:not enough memory。


Crafting stations and master craftsmen are found together in every city and certain zones for all crafting disciplines other than Scribe, which are found only in 公会大厅s.

Maguuma Jungle
Shiverpeak Mountains

Skill level

Each discipline has a maximum level of 500, except Jeweler and Scribe, which cap at 400. Generally, every 75 levels, access is granted to a new tier of recipes. Although you can unlock recipes for higher level items early, you will be unable to craft the requisite components until you obtain a comparable crafting level.

Each crafting level grants a percentage of total experience needed based on your current crafting level.

percentExperience = ceiling( craftingLevel / 100 )
Crafting Level Experience per Level
0-100 1%
101-200 2%
201-300 3%
301-400 4%

Crafting levels are grouped into ranks.

Level Rank
0-74 Novice
75-149 Initiate
150-224 Apprentice
225-299 Journeyman
300-399 Adept
400-499 Master
500 Grandmaster

Achievements and titles are also awarded for attaining certain crafting skill levels.

Crafting experience

Crafting in a non-maxed discipline earns crafting experience (CXP). In addition, characters earn normal experience at the same time. Leveling a crafting discipline to 500 is equivalent to gaining 10 levels, while leveling to 400 gains approximately 7 levels. Due to the accelerated experience gain below level 15, you may have better results if you start crafting at low levels.

To gain the first level of a discipline requires 500 CXP. Each subsequent level requires an additional 1% (rounded down):

xp_req(N) = floor(xp_req(N-1) * 1.01)

This formula caps at level 400; 401-500 each require 24028 experience per level.

The total CXP required to reach level 400 in a discipline is 2,396,677, and to reach level 500 is 4,799,477.

The CXP gained when crafting a recipe is based on the total experience required for the next level, scaled by the type of recipe you are crafting and how far your current level is above the required level for the recipe:

xp_gain(N) = xp_req(N+1) * multiplier * (1.0 - (N - N_min) / span)

where N is the your crafting level, N_min is the minimum level required to craft the recipe, and multiplier and span depend on the type of item being crafted. If you are span levels above the recipe's level, you receive no CXP for it.

Type Multiplier Span
Refinement 0.3 25
Part 0.6 25
Item / Food 1.4 40
Exotic Equipment 1.85 250

Example: if your crafting level is 59 and you craft a req 50 part, the parameters are xp_req(N+1) = 864, multiplier = 0.6, span = 25, N = 59, and N_min = 50. Plugging those into the equation:

864 * 3/5 * (1.0 - (59-50)/25) = 332

Thus, you earn 332 CXP for crafting that recipe.

Bonus experience is earned for the following actions:

  • Discovering a recipe grants a bonus of 100-150%.
  • Getting a critical success also grants +50% bonus CXP.
  • Crafting a Masterwork item gives double expected xp (+100%). This is additive with discovery (so +200%).
  • Crafting a Rare item gives +225% xp, or +325% for a discovery.
  • Crafting Exotic equipment does not grant any bonus experience, so a discovery only doubles the experience earned.

A collapsible table of the experience needed to reach each level, as well as the total experience necessary, follows:

Crafting experience modifiers

There are a few ways to increase the chance to gain bonus crafting experience. Each effect allows characters to increase crafting skill levels more efficiently.

Effect Source Bonus experience Bonus critical crafting chance Notes
Lua错误:not enough memory。 Crafting Booster
Enchanted Reward Boost
Lua错误:not enough memory。 Heroic Booster
Item Booster
Item Booster (masterwork)
Enchanted Reward Boost
Lua错误:not enough memory。 Guild Enhancement 6-20% Percentage based on guild enhancement level; requires an expansion
Lua错误:not enough memory。 Pact Commander mastery track 10% 10% Requires an expansion



  • The crafting process never fails.
  • When crafting a stack of items, the process speeds up progressively: each item queued will craft in half the time of the previous item. For example, if it takes two seconds to create a single bronze ingot, it will take only one second to create the second, and a half second to craft a third. There is a limit to how fast items can be crafted.
  • Every character can learn all recipes and create the same products regardless of profession or race.
  • When changing disciplines on the same character, previously discovered items will be revealed even if they are at too high a level to be crafted. For instance, if an artificer at rating 150 changes to a weaponsmith on the same character, that character would be able to see the refined crafting materials (Iron Ingot, Soft Wood Plank, etc.) and Inscriptions (Soft, Iron Plated, etc.) that had been discovered as an Artificer, but would not be able to craft them until reaching the required level.