增益
A boon is a type of effect that provides a positive buff to the recipient. Boons can be stacked by re-applying them: might and stability stack in intensity and the rest stack their duration; the duration can also be extended via the Concentration attribute. In the UI, boons are displayed via orange-colored icons that appear to the right of your health orb, on the top row of active effects; the white outline surrounding the icon indicates the time left before the boon expires. Placing your mouse cursor on the boon's icon will also show the remaining time. A flashing icon indicates that the boon will expire within 5 seconds.
Conditions are the primary counterpart to boons.
增益列表
图标 | 名字 | 描述 | 转换 |
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文件:Aegis.png | 圣盾 | ![]() |
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文件:Alacrity.png | 敏捷 | ![]() |
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文件:Fury.png | 激怒 | ![]() |
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文件:Might.png | 威能 | ![]() |
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文件:Protection.png | 保护 | ![]() |
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文件:Quickness.png | 急速 | ![]() |
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文件:Regeneration.png | 再生 | ![]() |
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文件:Resistance.png | 抗性 | ![]() |
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文件:Resolution.png | 决心 | ![]() |
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文件:Stability.png | 稳固 | ![]() |
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文件:Swiftness.png | 迅捷 | ![]() |
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文件:Vigor.png | 活力 | ![]() |
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Mechanics
Stacking boons
- 主要页面:Effect stacking
Gaining a boon while it is already applied will increase its effectiveness. Boons can be stacked in either intensity or duration.
Stacking in intensity
Boons that stack in intensity will cap out at 25 stacks and will provide greater effects per stack. (e.g. 5 stacks of might will give a total of 150 power and Condition Damage)
Stacking in duration
Most boons that stack in duration will cap out at 30 seconds[1]. Reapplying the boon while already affected by it will add to the current duration of the boon. For instance, having 15 seconds of protection and reapplying with one that lasts 10 seconds will increase the duration to 25 seconds. If you then reapply with another one that lasts 10 seconds, the resulting duration will be 30 seconds, since we've reached the capped duration of the boon.
Boons that stack in duration will start using the strongest application before using the others regardless of when it was applied.
Boon distribution priority
Boons that are given to other players are distributed in the following order based on proximity[2]:
- Party/Subgroup
- Squad
- Allied players (Players not within your party/团队)
- Your kennel (Pets, minions, illusions)
- Allied players’ kennels
- All other allies (such as NPCs)
Related skills
To see the skills which relate to a specific boon, refer to the page on that boon. The following is a list of skills that relate to boons in general.
Skills that remove boons
心灵钻刺 — 利剑 (chained from Mind Slash), one from up to three foes
刺骨恶寒 — 聚能器, three from target foe
驱逐附魔 — three from all foes that are hit
破除幻术 — two from up to five foes
- ([1])
投掷地雷 — one from foes that are hit
虚无力场 — one per pulse from each foe in the area
幻影除魔 — five from foes hit
蝗虫纹章 — two from up to five foes
"死亡将临!" — two from up to five foes
- 治疗技能s
自然治愈 — seven from self
- 职业机制s
突破打击 — two from target foe
[[file:|26px|link=]] [[|]] — two from up to five foes
- ([2])
布设雷区 — removes one boon for each mine
弱化之风 — one boon lost per second, over 5 seconds
Skills that lengthen boons
砂石狂啸 — three seconds on each affected ally
- 职业机制s
灵感纹章 — three seconds on each affected ally
Skills that transfer boons
侧翼突袭 — 利剑 with offhand 匕首, two from target foe to self
热力同步 — 战号, copies your might and fury stacks to up to ten nearby allies
秘法汲取; Send three conditions you have to your foe and steal three of their boons.
Skills that convert conditions into boons
- 职业机制s
- ([3])
投掷C型试剂 — Tool belt for Elixir C, Elixir, two conditions converted
邪恶恩惠 — Shade, one condition converted
文件:Epilogue- Eternal Oasis.png 尾声:永恒绿洲 — Tome of Resolve, five conditions converted
纯净沉思 — Meditation, all conditions converted
- ([4])
C型试剂 — Elixir, 13 conditions converted
威力法池 — Well, one condition converted each pulse for five seconds
Skills that convert boons into conditions
Related traits
To see the traits which relate to a specific boon, refer to the page on that boon. The following is a list of traits related to non-specific boons.
Traits that remove boons
- Traits that add benefit to boon removal or corruption
Traits that benefit from boons
- 模板:Trait list entry
- 模板:Trait list entry
- 模板:Trait list entry
- 模板:Trait list entry
- 模板:Trait list entry
- 模板:Trait list entry
- 模板:Trait list entry
- 模板:Trait list entry
- 模板:Trait list entry
- 模板:Trait list entry
- 模板:Trait list entry
- 模板:Trait list entry
- 模板:Trait list entry
- 模板:Trait list entry
Traits that lengthen boons
Not to be confused with Boon Duration
Traits that transfer boons
Traits that convert conditions into boons
Traits that convert boons into conditions
Related equipment
To find equipment which affect a specific boon, refer to the page on the boon itself. The following is a list of equipment related to non-specific boons.
Upgrade components that grant boons
符文
- Rune of Lyssa (rank 6); convert 3 conditions on elite skill.
法印
- Superior Sigil of Luck; chance on killing an enemy.
Upgrade components that transfer boons
法印
- Superior Sigil of Absorption; on interrupt
Upgrade components that remove boons
法印
- Superior Sigil of Nullification; on hit from flank.
Upgrade components that increase boons duration
- 主要页面:Boon Duration
花絮
- Boons replace the enchantments from the original Guild Wars[3] and are designed to simplify the buff system.
See also
References
- ↑ May 11, 2021 game update
- ↑ Boon/Healing Priority?, Jon Olson, Guild Wars 2 Forum
- ↑ Interview, Eric Flannum, Guild Wars 2 Italia
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