奔跑甲虫 The Roller Beetle is a Mount released with the Episode 3 of Living World Season 4, Long Live the Lich. It is the first new mount released since the launch of Path of Fire.

Unlocking

Unlocking the Roller Beetle is a four stage process. Stages 2, 3, and 4 are collection achievements. The items required for these collections do not consume inventory slots.

Stage 1: Story Progression

After completing the second mission in Long Live the Lich, Forearmed Is Forewarned, speak to Spearmarshal Zaeim in the Domain of Kourna in a building on the southern side of the Allied Encampment, and then talk to Gorrik on the northern edge of the Allied Encampment. This conversation will complete the High Roller achievement and unlock the first collection.

Stage 2: Beetle Juice

This collection contains ten items. Nine of these items are found in various locations across the Domain of Kourna. The tenth item is acquired by speaking to Gorrik after collecting the other nine.

Stage 3: Beetle Saddle

This collection contains nine items, however only seven must actually be found. (The eighth and ninth are awarded after collecting the other seven.) These items are found in a mix of both the Domain of Kourna and several regions of Central Tyria.

Stage 4: Beetle Feed

This collection contains eight items, the eighth of which can only be unlocked after collecting the other seven. These items are found across Kourna, Tyria, and the Crystal Desert.

Unlock achievements

Related masteries

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Skills

Skill Activation time Recharge time Description
33pxRoller Beetle (skill) No skill description found.
Redirect Arrow.png33pxRoll Out (Engage skill) No skill description found.
Redirect Arrow.png33pxDismount No skill description found.

Gallery

Notes

  • Unlike most mounts, the Roller Beetle does not have a fixed running movement speed. It has a base movement speed (600 units per second), which is equivalent to that of the Raptor, but if the Beetle rolls down a hill or if its primary movement skill is used, it accelerates up to triple its normal speed (1800 units per second). The Roller Beetle can then sustain this higher speed until it rolls up a hill or crashes into terrain, both of which will slow the Beetle down.
  • The Roller Beetle has two movement abilities:
    • The first ability consumes Endurance, requires a full Endurance bar to activate, and consumes the full bar in a single activation. This ability gives a massive boost to the Beetle's speed and acceleration for 2.5 seconds.
    • The second ability does not consume endurance, but can only be used when the Beetle is already rolling faster than its base speed (1000 units per second). When held, this ability significantly reduces the Beetle's traction with the ground, allowing the rider to rotate the Beetle at high speed without changing direction. When the ability is released, traction is restored and the Beetle abruptly changes to the new direction, losing speed proportional to how sharp the resulting turn was.
  • The Roller Beetle's Endurance Bar starts at 0% charge, and takes 12.5 seconds to fully recharge, or 15 second after boosting (12.5 seconds to recharge, 2.5 second cool down while the boost is active where it remains at 0).
  • The Roller Beetle does not have a faster turning rate than other mounts, and unlike other mounts it cannot change directions at all when it is airborne. This combined with its very high speed makes turning difficult. Effective use of the secondary "drift" movement is therefore necessary for maneuvering at speed.
  • The Roller Beetle does have the ability to jump, however its jump is extremely weak. In order to cross gaps in terrain, the Beetle must use natural inclines or bumps as jump ramps.
  • At high speed, the Roller Beetle has limited ability to roll up the sides of cliffs or ravines, or to skim across the surface of water. These actions deplete the Beetle's speed, and can only be sustained for a few seconds before the Beetle slows to a halt and falls.
  • While doing tricks with the Big Air mastery, endurance will refill at 5 times the normal rate, causing it to fill in approximately 2.5 seconds from 0%.
    • If a trick is failed, you will lose 1/3 of your total endurance.
    • Tricks require a minimum of 0.625 seconds to complete. If space is pressed and you land before that time has elapsed, the trick will fail.

Trivia

Gwwlogo.png 激战 Wiki 有一篇关于 Rollerbeetle的文章.
  • The Atholma Docks in Sandswept Isles were made for this mount.[1]
  • Like the other mounts, it has 3 idle animations, and one of them is always played when it is given a snack.
    • The snack animation is a little dance, based on the dance of the rollerbeetles in the original Guild Wars, a little electronic tune will play while it dances. During the dance, the Commander riding the beetle will do a 'raise the roof' dance move with their hands.
    • The rollerbeetle looks around and chirps.
    • The Commander taps on the rollerbeetle, and when it looks back the Commander gives it a thumbs up, and the rollerbeetle nods.
  • The Roller Beetle can be dyed before the collections are complete.
  • The Roller Beetle's theme is known as "High Roller", and it can be found in the Living World Season 4 soundtrack.

Related achievements

See also

External links

References

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