Support Spellbreakers provide modest healing and strong cleanses. They also provide incredible offensive support with Might, Fury, crowd control and of course Winds of Disenchantment.
First Weapon Set
- 藐视姿态 Excellent self sustain.
Swap 破除幻术 for:
- 斩腿专家 for incredible Immobilize output
- 碗装薄荷配菜水果沙拉 Feast option with additional concentration
- 模板:Cleric is higher effective healing (thanks to 活力战吼 ) but loses boon uptime and effective health.
- 模板:Nomad is higher self sustain for less group support.
- 超级骁骑兵符文 Additional cleanse but less healing output.
- 超级耐久符文 Good self sustain and minor group support option.
Elite specialization basics
- 全力反击 (FC) recharges your Burst skills. Always try to use it when you can refresh their duration, except if you're under heavy pressure in which case you can use FC purely for defensive means.
- To ensure 全力反击 triggers, briefly move into hostile enemy ground pressure. It shouldn't be hard to proc, unless the enemy is retreating or disengaging.
- FC is both a defensive and an offensive skill in the build as it blocks, evades, grants Stability, and performs an unblockable AoE damage/CC attack when triggered.
- This build focus on supporting, heavy crowd control and boon removal.
- This build doesn't run Discipline, which means 眼疾手快 is non-existant and you're locked in a weapon set for 9s. With that in mind, try to not burn through all your cooldowns instantly, pace then wisely, according to the flow of the fight.
- 活力战吼 and 军号怒吼 significantly enhance your support tools.
- Adrenaline generation revolves "突破极限！", 破除幻术 and 规避损失 .
- 蔑视痛苦 and 稳如泰山 will be your main tools agaisnt spike damage and in the build.
- Most of your passive sustain will rely on 怒气恢复 and 治愈威能 .
- "突破极限！" should be used for your group more than yourself, for its dodge roll refund in high pressure situations. Also, unlike the other shouts, it has a cast time.
- "为了正义！" aswell as modest healing and defensive tool through 治愈威能 , this skill can give massive offensive boons to your group as they unload damage. Time it with group spikes along with your crowd control.
- "重整旗鼓！" (SIO) is a massive cleanse that will also heal allies for a significant amount. Due to its high cooldown, save it for when it will have the most impact and cleanse the most conditions.
- 重振旗鼓 will give a strong heal for every condition you cleanse. Keep this in mind and potentially save large cooldowns like SIO for allies with lowered health and lots of conditions. It also procs a passive SIO every 20s.
- Unlike Scourges, your boon removal skills don't turn the enemy boons into conditions, which, at a first glance, would look bad simply because you are somehow "stealing" potential boon corrupts from your scourges and, therefore, softing the condi pressure on your foes. However, in the current meta, the fact that condition convert is still relevant, due stuff like 刻意净化 and Epilogue Eternal Oasis, means that only ripping their boons, thus not giving then substrate to convert and reapply boons, can be way more valuable to win a fight.
- 弱化之风 (WoD) is a channel skill that moves with the Spellbreaker, applies an effect which prevents enemies from getting boons and also removes boons. It's the most important skill in the build, and should always be communicated whenever casting it, if it gets interrupted and whether it's available or not.
- This skill moves with your character. Be mindful not to accidentally cancel it with dodge rolls or skills as it must be channelled.
- WoD can be used both offensively and defensively as long as coordinated it with your team pressure. Wells, shades and overall damage must be landed alongside WoD AoE to get enabled and enhanced. Using WoD without any relevant friendly follow up is discouraged and brings no teamplay value.
- Unless running 平衡姿态 or relying on 稳如泰山 , you will have to stay within range of support (firebrands and scrappers - usually 300-range), to get Stability, Resistance and cover boons whenever going for 弱化之风. Stability to refrain CCs, Resistance to ignore movement impending conditions like Immobilize, and to deny Fear application if your Stability gets corrupted.
- The bubble covers a big area, so you don't have to be on top of the enemy all the time, you could lock then through the edges. Just remember, it affects up to 10 foes and you should be aiming for that.
- Overlapping multiple WoDs for a stronger boonrip spike might be interesting on all-in and triple way scenarios, yet pacing it is the safest choice in general.
- 破除幻术 will be 100% your opener whenever you get in melee range, for the huge adrenaline it provides thanks again 规避损失 . Besides that, it will be used on engages and re-engages for the spike boonrip it provides.
- Hammers skills and FC, due to 驱法之力 tied to 附魔崩塌 , are going be your main source of boonrip once your Meditation abilities are under cooldown.
- 野蛮跳跃 grants you great mobility. Use it offensively to approach enemy's zerg. Or defensively to reposition yourself.
- 乱舞 is a strong immobilize and its animation can be canceled by "Stow Weapon". Coordinate with your group to use it, along with 无路可逃 if possible, to lock in enemies inside bubbles and necromancer's wells
- [[file:|26px|link=]] [[|]] will give a minor damage increase to the next 2 strikes of your allies, but should be primarily used against enemy damage spikes to remove movement impairing conditions.
- 勇气召唤 is incredible against enemy pushes for its massive Barrier output and application of Resistance to help get your group through spikes
- 撼地重击 grants CC and a mobility tool, and often procs 无路可逃 . Enemies with Stability will deny CCs and, thus, your boonrips, so try to always time it with 破除幻术 and around your scourges cooldowns. Can also be used for risky plays, as the mobility can quickly reposition you.
- 巨锤冲击 can lock people down with 斩腿专家 variants in the same way Earthshaker can, but ignoring stability.
- 震撼锤击 will be chained with AoE CC skills. Keep in mind it knocks back and you group might not want to spread out targets.
- 裂背重锤 single target CC. Use after all your AoE CCs are unavailable.
- Fill dowtime with 凶猛打击 and [[file:|26px|link=]] [[|]].
- Hammer stun: 撼地重击 ⇒ 全力反击 ⇒ 撼地重击 ⇒ 震撼锤击 (from here you can go Sw/Wh and use 乱舞)
- Immob me daddy: 乱舞 ⇒ 全力反击 ⇒ 乱舞 (from here you can go Hammer and 撼地重击 or camp for Warhorn CDs).