A Power based Herald build for WvW. The utility of Glint, the durability of Jalis, and the damage of 聚能崩灭 allow this build to deal strong damage with great sustain, while buffing allies.
- 名声狼藉 selfish stat boost, if your party isn't benefiting from the ferocity.
- 残忍暴行 constant stability removal with quickness uptime but less DPS.
- 灵魂增益 if might isn't an issue
Retribution brings powerful incoming damage reduction, at the cost of outgoing damage.
- 黑胡椒粉真空烹调肉排 feast option with additional damage reduction.
- Use 模板:Marauder if you find you need extra defensive stats.
- 模板:Assassin can be used over Berserker's to manipulate crit chance as can precision infusions.
- 超级力量符文 If 25 Might can't be maintained without it, or for party support.
- This build goal is to maximize damage, while avoiding downtime. It means you should always be cycling through your Hammer and Legend skills to keep the enemy under constant pressure.
- Herald elite spec fulfills an offensive role, providing damage modifiers from 强力执念 and 强化效力 and boonshare access with 传奇巨龙姿态 facets. As well as a defensive role, granting survivability with Glint's heal and extra HP, and mobility with 升腾动能 .
- Might and Fury stacking is a crucial part of ramping up your damage, but most of it happens effortlessly as a result of passive traits and upkeep skills such as, 黑暗多面体, 唤魂之怒 and 怒火迸射 .
- Invoking a legend resets energy to 50 and breaks stun among other things. Swapping legends is basically the main resource management tool in the build - swap whenever you're out of CDs or low on energy.
- 巨锤飞矢 will be used after all your other Hammer skills are unavailable for single target damage.
- 聚能崩灭 is your bread and butter damage skill, land it as often as possible.
- Try to not have anyone targeted if casting this skill, as it can bug out and put on a 4s cooldown. Rather, cast it based on where your character is facing, and where the enemy stack is going to be
- It only hits a maximum of 5 targets across all three pulses, and the pulses often dissappear on non straight flat terrain, so keep that in mind if fighting inside structures.
- 相位猛击 deals a ton of damage and evades for its duration, be careful not to get caught behind your group while casting this skill.
- Functions well for ranged cleave, and to hard pressure the enemy group when coordinated.
- You can 相位猛击 through traps and marks to activate them without taking any damage.
- 天降巨锤 has a long cast time, so try to predict where the enemies will go or use it on stationary targets like downed players that the enemy will move on to.
- Hammer usage
Glint (Legendary Dragon Stance)
- Glint's 自然多面体 doesn't bring much in this build and will barely see use.
- Upkeeping 4 facets is a large DPS increase (12%) from 强力执念 through 黑暗多面体, 元素多面体, 力量多面体 and 圣光多面体. Don't be afraid to reactivate the facets if you see the window.
- 黑暗多面体 uptime is very important, try to maintain your group's fury.
- Because of 怒火迸射 , its passive is one the best sources of Might in the build.
- 黑暗凝视 is a cheap stun breaker and one of the few skills in the game that can reveal stealthed targets.
- 力量多面体 will be used mostly for the Might share it provides
- 力量爆发 grants good melee damage. Chain it with your offensive skills to benefit from the damage modifier.
- 元素多面体 for the Swiftness uptime.
- 元素轰击 is one of strongest damage skills outside of Hammer. Try to use off cooldown, mainly on downed foes.
- 圣光多面体's chain effect 圣光灌注 converts all damage you take into healing for 3 seconds. This is your panic button.
- Keep in mind 圣光灌注 has a cast time which means you can't activate it while CC'ed
- You can use it along 迷雾激流, 裂隙结界 or 暗影回撤 to disengage from the enemy pressure and regroup.
- 混沌多面体 will hardly ever be kept, due to the big energy consumption. Can be casted before swapping legends for some minor Protection share.
- 混乱疾风 besides the damage aspect, can be used to CC downed opponents out of banner range, and to interrupt rezes. You can also stow weapon or swap legends if you notice landing it won't be valuable.
- Skill usage is reliant on energy management
- Potential to be locked into the wrong stance at the wrong time
- Heavy condition pressure