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怎样阻止一个暴怒的神? 人类六真神中的巴萨泽回来了,但他不再是人们以前崇尚的神了,他一心想要杀死上古巨龙,吸取它们的能量。吸取卓玛派莫德斯能量的行动失败后,战争之神率领着一个由其狂热追随者组建的军队前往水晶沙漠,去猎杀仅剩的一个目标:上古水晶巨龙克拉卡托。当人类在与他们突然回归的守护神抗争时,契约团指挥官追踪着巴萨泽,以在他残忍的远征扰乱泰瑞亚脆弱的魔法平衡之前阻止他,避免世界毁灭。由此开启了激战2第二个资料片:烈焰征途

剧透提示:简要说明,本文假定世界动态第三季及其之前的情节为基本常识。烈焰征途始于1330 AE,而个人史诗发生于1325 AE,之前的故事线索可能在烈焰征途中延续,因此本文可能包含了之前故事的剧透。

烈焰征途于2017年9月22日发布。

背景

上古巨龙卓玛派莫德斯造成的直接威胁已经消退,这两头巨龙已再次进入沉睡和蛰伏状态。白斗篷被击垮,最后一个末世魔——恐怖的拉撒路,最终也真正地死掉了。然而,对世界魔法能量和上古巨龙的研究表明:已经有两条巨龙死亡,如果再杀死一条上古巨龙,世界就会因魔法能力过载而毁灭。就在拉撒路死亡后,珍瑟之眼显示巴萨泽正在水晶沙漠组建一支军队,意图杀死克拉卡托。因此指挥官巨龙守望向南前往沙漠地区,其首要任务就是拯救曾击散命运之刃的上古巨龙克拉卡托。

区域

烈焰征途剧情包含了5个新开放世界的区域。

主要角色

巨龙守望

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  • 欧茹恩格林特的第二个子嗣,选择契约团指挥官作为她的守护者。她住在由尊者看护的塔瑞尔的庇护所中,她是格林特的遗产这个计划中不可或缺的一部分,以保证泰瑞亚有着一个更加光明的未来。
  • 卡纳克 — 一个令人头疼的希尔瓦里次生者,在女伯爵阿妮丝手下服完刑后,最终获得自由。他发现自己陷入了水晶沙漠的冲突中,向指挥官再次施以援手。
  • 卡丝蜜尔·米德 — 她已恢复了贵族地位,这次作为神佑之城的使节而出现。最近,她和玛乔丽•德拉奎的关系出现了些问题,一位她所崇敬的六真神的背叛也使她的日子并不好过。在面对信任危机时,她仍想要找出巴萨泽暴怒的原因。
  • 里特洛克·硫磺石鲜血军团护民官,不愿透露近期他身上发生的事情。他来到水晶沙漠对抗巴萨泽,但不得不面对一个事实:对抗巴萨泽就需要保护克拉卡托,那个多年前曾夺取他两个朋友生命并导致命运之刃解散的上古巨龙。
  • 泰蜜 — 与指挥官在一起的阿苏拉后代。她留在拉塔新城的实验室中,通过远程通讯器在沙漠各处的信号点与指挥官联络。

主要敌人

苏醒者腐蚀新月
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烙印怪
塑形军队
  • 巴萨泽 — One of the Six Human Gods, he has gone rogue and intends to grow in power to have his revenge on the ones who have "dimmed his light" no matter the cost to the world of Tyria. He has set his eyes on the magic of the Elder Dragons, the closest and most viable target currently being Kralkatorrik. His forces consist of both his fanatical followers such as the Zaishen Order as well as the Forged, an army of constructed minions.
  • 巴萨泽使者 — 塑型军队最高阶成员,巴萨泽的左膀右臂,率领塑型军队寻找任何可帮助巴萨泽消灭克拉卡托的东西。她将目标锁定到指挥官身上,认为像指挥官这样的英雄无论是自愿加入还是杀死成为奴隶,都会对巴萨泽猎杀巨龙有所助力。 

其他角色

故事

前往水晶沙漠,直面狂暴的战神巴萨泽。

—— 激活剧情前的史诗日志

Path of Fire Act 1.png 擦出火花(序章)

巴萨泽已前往水晶沙漠后,水晶沙漠的冲突导致难民们涌入狮子拱门。珍娜女王派出了一支外交队伍前去援助伊伦娜齐尔船长联系到指挥官,想要让巨龙守望带着援助补给前往伊伦娜。当指挥官独自赴约时,齐尔表现出她对只让一个人去对抗战争之神的疑惑,但她依然让他们登上了前往伊伦娜的飞船——凤凰黎明号。在与附近的图玛警长交谈后,指挥官了解到在救援伊伦娜这件事上,齐尔和玛格努斯并没有与整个议会一起行动。

Path of Fire Act 1.png烈焰征途:第一幕

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指挥官在港口加入了大副菲杜斯·敌毁的舰队,与他们一起漂洋过海来到了伊伦娜。在接近主城的过程中,舰队在附近一个冒烟的金字塔处停了下来,前往调查。指挥官跟着舰队成员们一起进入了金字塔,他们发现塑型军队正在攻击村民。打败塑型军队后,巴萨泽使者出现了。她对指挥官的到来表示欢迎,并带来了一份提议。巴萨泽会原谅指挥官之前干扰他对付卓玛派莫德斯的行为,如果指挥官转而帮助巴萨泽消灭克拉卡托。指挥官断然拒绝了巴萨泽的提议,并指责其为骗子。被激怒的巴萨泽使者杀死了在场的村民,称其每夺取的一条生命都会加强巴萨泽军队的力量。在村民们都死去后,巴萨泽使者撤离,指挥官追了过去,命令剩余的舰队成员留在后方保护幸存者。

指挥官在追随者村庄附近追上了巴萨泽使者。在嘲笑指挥官的时候,巴萨泽使者暴露出成为使者是巴萨泽替她做出的选择。之后她继续跑进这个被塑型军队纵火的村庄。在塑型军队被击败后,巴萨泽使者从附近的矿坑跑掉了,并且关闭了她身后的大门。由塔萨阿克西姆带领的村民们向指挥官求救,希望指挥官能帮助拯救幸存的村民和防止他们的家园被大火烧毁。村民们给了指挥官一只肉食鸟,指挥官骑着肉食鸟越过障碍救助了村民。大门被修理好了,指挥官在追踪巴萨泽使者的时候学习着如何操控肉食鸟。虽然没有追到巴萨泽使者,但指挥官在塔拉特采石场矿工的指引下前往自由城市安努——难民汇集之地。

指挥官到达了安努的大门前,被拉希姆警长拦下并与之交涉,直至卡丝蜜尔•米德女士和里特洛克出现。卡丝蜜尔作为人类使团的一员,为指挥官担保,使指挥官获得了进入安努的许可。里特洛克仍回避着与迷雾之地有关的问题,不过他已经回黑烟壁垒做过了报告。要与她从小崇敬的一个神祇对抗,卡丝蜜尔表示出她的恐惧。赶上朋友们后,指挥官进入了安努,前往安努骑兵站与拉希姆交谈。

拉希姆警长看出指挥官到此是为了巴萨泽,向他介绍了三个获取情报的线索:首席议员伊曼对这片区域比较熟悉,在难民营地的副警长阿尤布可以提供从难民处获得的信息,在赌场的副官卡伊斯有从当地走私者哈马辛帮处获取的线索。

指挥官找到副官卡伊斯,他指引指挥官去找查兰布尔获取哈马辛帮的信息。在查兰布尔赌场的办公室中,查兰布尔认出了指挥官,但他们来没来得及讨论下去,就被腐蚀新月执政官伊布鲁的出现打断了。伊布鲁听说查兰布尔有意向反对约科,作为惩罚(或者说是威胁),他杀死了赌场的安保官员,并命令他的苏醒者破坏赌场。指挥官介入,在伊布鲁走后,指挥官打败了这些苏醒者。查兰布尔为现在与腐蚀新月形成的对立哀叹,允诺他会为指挥官提供任何所需的信息。

指挥官来到首席议员伊曼的办公室,了解到城市被巴萨泽的塑形大军包围了。安努考虑寻求帮助,但是陷入了应该与哪一方结盟的僵局。腐蚀新月,即腐化了的前烈阳之矛成员,曾来过表示要提供帮助,但与腐蚀新月结盟意味着要和那个强大的不死巫妖帕拉瓦•约科合作。另一个选择是与克米尔的祭司和剩余的烈阳之矛结盟,烈阳之矛是伊伦娜古时的守护者,他们会给市民们带去希望,但是怎么做将会激怒约科。最后的选择就是像先前一样保持独立,招募骑兵来保卫安努。议员们各有偏向,陷入僵直,因此首席议员询问指挥官的意见。

里特洛克倾向于独立,而卡丝蜜尔想要选择烈阳之矛,指挥官与议员们进行了讨论。讨论过后,指挥官做出了选择,首席议员表示同意。卡丝蜜尔将指挥官拉到一边,告诉指挥官她之所以支持克米尔的原因,并表示巴萨泽可能进行的是崇高的计划,只是他采取了错误的方式。

在城外的难民营,指挥官找到了副官阿尤布。了解到难民们只有不再饥饿和恐惧才会愿意谈他们的遭遇,指挥官帮忙将食物、水和药品分发给需要的难民,并赶走战神狂热者和帐篷里的害虫。得到过援助后,难民们更健谈了,指挥官倾听了他们的遭遇。难民们逃离了他们的家园,许多人险些丧命与塑形军队之手,但他们的同伴没能幸免于难。一个难民告诉指挥官有一只叫做瓦拉斯特的巨龙俯冲下来救了他们。瓦拉斯特就是格林特的第一个子嗣,欧茹恩的哥哥。

到所有的情报后,指挥官找到一处合适的高地,与泰蜜联系。听到瓦拉斯特的消息,泰蜜非常激动,她告诉指挥官她正在把巨龙实验室中所有的数据下载到小邋遢里面,这样她就能离开那儿了。指挥官收到了查兰布尔的一封信,新中说他有一些情报要告知指挥官。指挥官在赌场与卡丝蜜尔和里特洛克汇合,发现卡纳克也在这里,于是也让他加入了进来。查兰布尔告诉指挥官巴萨泽并没有在追猎克拉卡托,而是瓦拉斯特,原因未知。巴萨泽还在塑形军队的营地出现,在集结部队。指挥官决定这些营地就是寻找巴萨泽的入手点,计划与工会成员前往。卡纳克和里特洛克主动提出去侦查主营地,卡丝蜜尔离开去处理一些事情,指挥官独自行动。

指挥官反身去找拉希姆警长,他在城墙外侦查到两处小型营地,分别位于北部和东部。指挥官前往每一处营地。在北部营地,指挥官破坏了塑形加农炮炮台,而在东部营地,指挥官搜集到了一些情报。情报表明塑形军队的盔甲能够承受火焰,他们建造了一些设备来组装大型机器且正在收集烙印碎片,但用途未知。指挥官削弱了塑形军队,但没有找到有关巴萨泽的任何信息,他前往主营地与里特洛克和卡纳克汇合。

抵达主营地后,三人开始向营地发动袭击。他们与几个塑形士兵作战,快速击杀了哨卫,以使行踪不被发现,悄悄潜入营地。一路上,指挥官在塑形先驱者和塑形士兵身上都发现了奇怪的卷轴。当他们到达内门时,遇到了塑形军官。指挥官决定,如果巴萨泽不在这座营地里,那么他们就杀掉营地里所有的军官,告诉巴萨泽他们来过,这个提议得到了卡纳克和里特洛克的支持。小队进入中心区域,杀死了军官和一些士兵,然后遇到了强大的塑形捍卫者。小队与强大的炮兵召唤出的援军作战,打败了塑形捍卫者,前往克米尔神殿与卡丝蜜尔汇合。

当小队到达神殿时,他们发现卡丝蜜尔正在向克米尔祈求指引。神殿成为了冲突下难免们的藏身处。卡丝蜜尔询问指挥官有关塑形营地的事情,这时他们被一个穿长袍的陌生人打断了。这个陌生人认识指挥官,并且知道指挥官在寻找瓦拉斯特。在私下交谈时,这个陌生人告诉指挥官他叫奇托,是暗影教团的一员,暗影教团在很久前从密语教团中分裂了出来。然而,他们还没来得及谈更多,就被巴萨泽使者的到来打断了,她前来对指挥官攻击营地的行为作出回应。双方交战不久,巴萨泽使者开始攻击躲藏在神殿中的难民。指挥官回忆起初次交手时,巴萨泽使者就是在攻击难民,于是他带着难民们躲开火线,撤到安全的地方去。就在巴萨泽使者快要被打败之时,她向神殿纵了一把火并跑掉了。在卡丝蜜尔的请求下,指挥官放弃了追逐巴萨泽使者,转而帮助祭司们扑灭大火。火灭后,卡丝蜜尔对巴萨泽使者那强大的力量和伤害无辜者的意念感到不敢置信。奇托告诉指挥官暗影教团想要与之合作,因为他们有着共同的目标。他们将会在马卡利哨所汇合,追踪巴萨泽使者。

指挥官动身向北前往哨所,抵达时发现这座哨所正在遭受塑形军队的进攻。奇托正忙着将游牧民们带去安全的地方,他告诉巨龙守望成员们巴萨泽应该就在附近。指挥官带队到哨所外迎战,一边对抗塑形军队,一边寻找巴萨泽和瓦拉斯特,瓦拉斯特也许已经被抓住了。指挥官和公会成员们在战场上发现了一些金色烙印尖刺与凹坑,他们坚信这是瓦拉斯特留下的痕迹,因为它们看起来只是被烙印过,而没有被腐化。指挥官在前往一处高地时,远远地听到了瓦拉斯特的咆哮。他们攀上高地,发现巴萨泽及其使者已将瓦拉斯特逼至一角。巴萨泽使者拦住指挥官,交手前,她再次向指挥官抛出了巴萨泽的橄榄枝。战斗中,巴萨泽使者说她也曾反抗过巴萨泽的控制,但最终因痛苦而屈服了。指挥官赢下了这场战斗,生命的最后一刻,她似乎摆脱了巴萨泽的神志控制。临死前,她祈求指挥官杀掉她的神。

巴萨泽利剑刺中的瓦拉斯特。

高地顶处,巴萨泽已将瓦拉斯特俘获,使其动弹不得。指挥官直面巴萨泽,警告巴萨泽如果他再不停手,他们就要与战争之神为敌了。巴萨泽对指挥官的警告不予理睬,反而对里特洛克以朋友相称,表示他会宽恕里特洛克。指挥官对此很是困惑。战斗进行得很快,就在指挥官要命丧巴萨泽之手时,瓦拉斯特设法冲破了束缚,为指挥官挡下一剑而逝去。巴萨泽将剑拔出时,瓦拉斯特的身体化为水晶而炸裂。

待巨龙守望的成员们醒转过来,瓦拉斯特遗留的水晶碎片散落在他们身边,而巴萨泽已不知所踪。指挥官询问里特洛克巴萨泽的那声朋友所谓何意。里特洛克认为他应该是在迷雾之地寻找自己的佩剑苏哈辛时见过巴萨泽。他最终找到剑时,剑上的火焰已经消失了。他在附近发现一位被绑住的老人,老人说他能够让苏哈辛再次燃起火焰。里特洛克没有问老人的名字,只是由他点燃了剑上的火焰,然后他用这把重新获能的武器斩断了束缚老人的锁链,以作答谢。一道传送门出现了,老人告诉他这是回家的通道。里特洛克认为这位老人跟着他离开了迷雾之地,现在他才明白,原来那个被他放出来的老人竟是巴萨泽。他向指挥官承诺他会弥补这个过错。

The Commander informed Canach and Kasmeer about Vlast's sacrifice, and how Balthazar seemed to have disappeared with no knowledge of his plans nor why he wanted Vlast in the first place. Kasmeer noticed a nearby crystal looked very similar to the old memory crystals they found within Glint's lair. As the Commander approached, they heard Vlast's voice speaking about his power and some weapon in a secret location. Rytlock and Kasmeer guessed that the weapon's location is Glint's lair, which should be nearby if they can get in. The Commander decided to check in with Taimi and see if they could collect more of Vlast's memory crystals while the rest of Dragon's Watch traveled to Glint's lair and performed recon.

The Commander learned from Taimi that Aurene was acting angry and troubled after Vlast's sacrifice, and Taimi promised to see if she could help calm Aurene down. The Commander traveled around the Desert Highlands collecting more of Vlast's memory crystals, but found that some were too high to reach. On a suggestion, the Commander traveled to Highjump Ranch and acquired a springer, allowing them to reach the remaining crystals. Vlast's memories spoke more about the weapon, of his longing to meet his sister, the struggles of following his mother's legacy, his fear of what would happen should Balthazar kill Kralkatorrik, and his hopes that his sister would find her path a better one than his. The task complete, the Commander headed to Prophet's Fall to meet the rest of their guild.

Path of Fire Act 2.png Path of Fire: Act 2

Having acquired the springer, the Commander easily met up with their companions. Rytlock and Kasmeer noted that they didn't know where the entrance to Glint's lair was, as there's no actual entrance to be found. The team moved forward and encountered a Forged camp. After dispatching the Forged, they examined the area and noted that the Forged weren't just a hunting party. Carts of Branded crystals were found, along with a large cannon that seemed to be powered by those crystals, and parts of a large mechanical armored machine were laying around the camp. Combined with large tracks nearby, the team determined that the Forged must be building some sort of heavy war machine.

The team moved on and were ambushed by Branded. After defeating them, they noticed some crystalline essences nearby. Gathering the essences allowed a memory crystal to form, which Rytlock confirmed as memory of Glint, and listened as it spoke about Destiny's Edge and the need for the races to work together. The team fanned out around a caldera and searched for more memory crystals, encountering more Branded along the way. Three memory crystals were found, where Glint spoke of her freedom at the hands of the Forgotten, her turmoil over the suffering of Tyria's people from the Elder Dragons, and her own burden and the future burden of Vlast. After the third memory crystal was restored, a portal to Glint's lair appeared in the center of the caldera.

Upon entering the lair, Kasmeer remarked that it was where they had gone before, but the Brand had infested it. Rytlock noticed the Dragonsblood Spear, the weapon he had used in the failed attempt to kill Kralkatorrik. Soon after arriving, though, they faced a Facet Guardian that had been corrupted by the Brand, and destroyed it. Doing so revealed a final intact memory crystal of the moments prior to Kralkatorrik's awakening. Glint spoke of how she could not see beyond the upcoming battle where she had ultimately died, and that while the Forgotten told her much they did not tell her everything, hinting that perhaps the gods knew more than her. She also spoke of how she could only hope that her children could carry on her legacy. After some deliberation about whether Glint knew about the consequences of killing Elder Dragons, the team decided to destroy the dragonsblood spear to keep Balthazar from using it, a plan that Rytlock disagreed with as it left them with no method of killing Kralkatorrik themselves in the future.

After destroying the spear, the Commander spoke to a mourning Rytlock near 斯奈夫's old golem. He told the Commander how he had met Glint in the Mists, where she taught him the abilities of the revenant, and that he had failed his guild and Glint. Kralkatorrik was still alive while Glint, Snaff, and Eir were all dead. He reiterated that he had to make things right. The team discussed their position and noted that despite stifling the god of war's plans, they were no closer to being able to take him down. Kasmeer noted that they needed guidance and made the argument that they should go to the Mists to ask the gods themselves. Despite Rytlock's reservations about returning to the Mists, the Commander agreed, and they began to head towards the Tomb of Primeval Kings, where a portal to the Mists was located.

At the tomb, the team deliberated their plan. On Kasmeer's insistence that they hope to find answers inside, Rytlock reiterated the idea that her answer is the human gods abandoned Tyria, which Kasmeer refused to accept. On approaching the entrance, they were met by Queen Nadijeh, the Primeval ruler who founded the Order of the Sunspears. Believing them to be more thieves, she fought Dragon's Watch and was ultimately defeated and let them pass. Inside, the team encountered King Wasi, a ruler who rallied the people during war. The team defeated him and gained entrance to the inner tomb, where they met the twin rulers 娜拉女王 and 达拉女王, the last of the Primeval dynasty.

Despite Kasmeer's insistence, the twins accused Dragon's Watch of being agents of Joko, and also revealed that Joko may be claiming the Primeval dynasty continued beyond the twins' death. They attacked the team, switching off and then attacking together. When defeated, Queen Nadijeh and King Wasi appeared to confront the team. King Wasi was unconvinced that Dragon's Watch were working with Joko, and asked the other rulers to consider that the Commander's team were not raiders. Queen Nadijeh asked them to demonstrate the proper respect for the tomb and the spirits within. the Commander did so, and promised to honor the memory of the Primeval dynasty, to prove they had no harmful intentions. Queen Nadijeh relented at this show of respect, and the team were allowed to pass through the portal to the Mists.

Upon entering the portal the team found themselves separated from each other, at a strange and desolate landscape. After searching the area, the Commander was able to reunite with the others and discovered a mysterious puzzle that had been hidden by a sandstorm. After completing the puzzle, apparently set as a challenge by the gods, a portal opened up. As the team entered the portal, they found themselves in a library unlike any other already seen where 克米尔, the Goddess of Truth, was the only deity to be found.

At an audience in her sanctum, Kormir told the team that the gods had left 泰瑞亚 completely to avoid a cataclysmic battle with the Elder Dragons. According Kormir, 巴萨泽 refused to accept this decision and threatened the other gods if they went through with their plan. His reaction resulted on the rest of the Six stripping Balthazar of his power and chaining him in the Mists, where he remained until Rytlock unwittingly released him. Once freed, Balthazar set out to recover his lost power, defeat the Elder Dragons, and claim their magic for himself in order to take vengeance on the other gods for imprisoning him. Kormir then concluded by saying the other gods were long gone, and she was about to follow them, so they could not and would not help the team against Balthazar.

Kasmeer felt devastated by the news but she ultimately accepted that the time for prayers is past. The team learned that its their responsibility to defend the world now. Before leaving, Kormir provided the team with a single bit of guidance in the fight against Balthazar: to seek answers in the desert. With such bit of guidance, the team decided to split up and search: Kasmeer went north, Canach and Rytlock went ask Canach's contacts in the Order of Shadows, and the Commander headed south to scour the Riverlands.

After a long walk, the Commander found a promising lead on the answers: Kesho, a city built by the Forgotten. The city had been swallowed by the desert sands long ago, being considered a lost city by the locals, but the Commander was able to nail down its location in the middle of the deadly sulfurous wastelands. Upon entering the lost city, the Commander encountered a traumatized Exalted named 萨迪兹, as well as a host of dangerous Forged-Exalted hybrids. Sadizi told then these hybrids were created by Balthazar and Palawa Joko, the two villains together stole the Forgotten ritual that makes Exalted and used it as a means of forcing spirits into armored bodies to create Balthazar's Forged.

The Commander then learned more about the true purpose of 格林特's legacy: to preserve Tyria's magical balance by replacing Elder Dragons with equally powerful but less predatory entities. The Commander also discovered why Balthazar was hunting 瓦拉斯特: 克拉卡托's blood is its unique weakness, meaning Vlast, Glint, the Dragonsblood Spear and 欧茹恩 were all viable weapons against Kralkatorrik. With this information, The Commander sent word to the guildmates and told them to meet up so they could return to Maguuma and protect the Crystal Dragon's last scion.

Path of Fire Act 3.png Path of Fire: Act 3

The 契约团指挥官 witnesses Aurene face off against Balthazar.

The Commander means to meet up with their guild on a plateau atop the Pillars of Supremacy. However, they don’t find their guild or the airship but instead, they find 巴萨泽. After a brief battle where the Commander is overpowered, 欧茹恩 arrives to try and defend the Commander but she too is overpowered by Balthazar. The last thing the Commander sees is Aurene in Balthazar’s chains before Balthazar finishes them off.

The Commander wakes up in a strange, dark landscape with no sense of where they are or even who they are. Nearby they find a figure behind bars who identifies himself as 帕拉瓦·约科 and says that they are in the Domain of the Lost – he also informs the character that they have died. He came with Balthazar who then imprisoned him in the realm. After listening to Joko’s ramblings, a fellow spirit, 奈娜, will introduce you to the master of the realm, a servant of Grenth by the name of 法官. He will send the Commander on a quest to reclaim both their name and purpose so that he may determine their final fate.

After defeating all of the other spirits who claimed their name, the Commander follows a bird which guides them on a journey of visions of their past. Beginning with their first combat encounter it follows their encounters with various forces of 泽坦 on to the dragon itself, Scarlet’s War and her attack on Lion’s Arch, the events of 墨德摩斯 rising and his decimation of the pact fleet, Mordremoth’s death, Aurene’s birth, and ending with the discovery of Balthazar causing the Commander to regain their memories.

The Commander returns to the Judge intent on convincing him to return them to the world of the living. The Judge does not have the power to return their spirit to their lifeless body but muses that you may be able to get the necessary energy by killing the Eater of Souls, a beast that has been preying on spirits since Balthazar left. The risk of losing that battle was that their spirit would simply cease to exist, but the Commander luckily defeats the beast. This opened a portal back to 泰瑞亚, but not before Joko tries to convince the Commander that they need him to defeat Balthazar. They tell Joko that they may need his army, but not him, and leave through the portal.

Back on the plateau where they died, the Commander awakes to members of their guild and the Phoenix Dawn's crew surrounding them. After convincing everyone that they were, in fact, alive, the Commander reveals their plan to disguise themselves in order to acquire an army big enough to rescue Aurene from Balthazar.

The Commander then visits 暗影探员奇托 to begin acting on their plan to disguise themselves as 执政官伊布鲁 to command Joko's warmarshals and armies. Based on Kito's intel, the best way to lure Iberu out of the Bone Palace would be to create the illusion of a Sunspear uprising by showing Sunspear propaganda in the villages and signs of Sunspear victories in Awakened camps south of The Bone Wall. The Commander replaces Joko portraits atop buildings in the Village of Purity with Sunspear propoganda, and clears out the nearby Awakened camps on the way to the Bone Palace posting Sunspear banners as they go. After placing many signs of an imminent Sunspear revolution, the Commander goes to the Bone Palace to wait for Iberu to show himself.

Near the entrance to the Bone Palace, the Commander meets up with Canach, Rytlock, and Kasmeer. Archon Iberu has been sighted en route to the palace to meet with 大维齐尔阿图米什, and the small team take Iberu out so that they can take his place. Kasmeer casts an illusion on the Commander to make them look like Archon Iberu, and the rest of the team to look like lesser Awakened. They enter the Palace without being exposed as impostors.

In the main hall of the Bone Palace, the Commander (disguised as Iberu) speaks with Utumishi and 地虫统帅奥萨·艾克洛. The Commander instructs them to prepare for war against Balthazar. Utumishi is surprised to be ordered to prepare for war even though he is only in charge of civil affairs, and is initially doubtful of the return of Joko. However, Ekolo immediately pledges her loyalty and her troops to the cause. She also reveals the location of the other warmarashals, Troopmarshal Ogun in Vehjin, and Beastmarshal Eranko near the Necropolis. The Commander and Kas, Canach, and Rytlock successfully leave the palace without being revealed. After discussing the previous conversation, they decide to gather information on Ogun and meet up in Vehjin.

At Vehjin, Kasmeer disguises the group once more. Ogun informs the Commander that while he would lend his army, he can't due to a nearby Forged foundry with a portal that delivers reinforcements. Ogun also can't assault the foundry with his training recruits. The Commander offers to take some recruits and proceeds to destroy the portal, ordering Ogun to bring his troops to the Kodash Bazaar.

Balthazar confronts Kralkatorrik atop King Joko's Sky Garden.

Afterwards, the group travels to meet Eranko. When the Commander arrives, Rytlock and Canach (disguised) are already speaking with the Beastmarshal, praising the Commander's riding capabilities. Eranko is intrigued, and introduces them to necromantic draining to speed up their mount. However, the Beastmarshal refuses to let her troops be led by someone she considers inept. In order to win her trust, the Commander must complete a race using the new skill.

With all three warmarshals pledging their troops, Dragon's Watch gathers at the Kodash Bazaar to prepare for the final fight. Rytlock gives the Commander 苏哈辛, claiming that Balthazar will only focus them and won't expect them to have it, giving the Commander the best chance to kill the god. The guild then splits up to defend the Bazaar. The Commander fights against waves of Forged until Balthazar's Warbeast, carrying 欧茹恩, forces its way in. As the Commander follows the Warbeast, Taimi attempts to contact them, but cannot be understood. At the top of King Joko's Sky Garden, the Warbeast begins to attract 克拉卡托. Once the Commander arrives, they destroy the Warbeast, freeing Aurene from it. Together, Aurene and the Commander kill Balthazar. The death of the god causes a massive release of energy, most of which is absorbed by Kralkatorrik, but Aurene receives some as well. Aurene then flies off, with Kralkatorrik following. After the fight, the rest of the guild arrives, and agrees to discuss everything back in Amnoon.

In Amnoon, the Commander meets Taim and informs her of Kralkatorrik's empowered state. A messenger arrives to announce a celebration in honor of the Commander, and along the way they meet Utumishi. They discreetly reveal that they were impersonating Iberu, and Utumishi hurries away. At the party, the Commander is asked for a speech. Afterwards, the group meet up at the docks to discuss what to do. The Commander proposes reforming Dragon's Watch, and 玛乔丽·德拉奎 reappears. Kasmeer and Marjory apologize to each other before the ground shakes. A cutscene shows Kralkatorrik flying over the Crystal Desert, Branding everything underneath. Path of Fire ends with a shot of an adolescent Aurene roaring out.


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