特性是可以增强人物技能的被动能力,为伤害属性提供增益并更改它们的形式。每个职业有15种次要特性和45种主要特性,分别被分类到5种特长中。同时只能装备一小部分的特性,这由专长的选择决定。每个专长可以装备3种次要和3种主要特性。

特性界面通过英雄面板进入,位于配置标签的特性界面。特性只有通过花费英雄点解锁后才能使用,英雄点可以通过升级和进行英雄挑战获得。

定义 

元素使的特性界面,所有专长栏位均已使用。
基本上,每个职业可以使用五种核心特长和一个精英特长。特性基于栏位不同可以分为两类:次要和主要 - 三个预先固定不能修改的特性和三个主要特性(每级可以选择并使用一个特性)。特性分为三: are grouped into three tiers: 专家,大师和宗师。这些特性需要在训练页面通过依次花费英雄点解锁。特性在特长面板选择恰当的专长后才能使用。
Soothing Mist.png 次要特性 是六边形图标。
Cleansing Wave (trait).png 主要特性是方形图标, 在每一等级按列排布。

机制

配置特长

同时可以激活三种特长。每个特长可以选择最多三个解锁的特性,每个等级各一个。

装备主要特性

每个特长有9个主要特性,分为三个等级,每个等级有三个主要特性。

为了使用主要特性,必须在主要特性栏中进行选择。

解锁特性

特性可以在训练界面的核心特长处通过花费获得的英雄点进行解锁。每个特长包括3种次要特性和9种主要特性。为了完整解锁所有12种特性需要花费60英雄点。每个新的等级使英雄点的消耗增加,从第一个次要特性消耗2点到最后的主要特性消耗8点。

  • Tier 1 次要特性 : 2 Hero point.png
  • Tier 1 主要特性 : 3 Hero point.png
  • Tier 2 次要特性 : 4 Hero point.png
  • Tier 2 主要特性 : 5 Hero point.png
  • Tier 3 次要特性 : 6 Hero point.png
  • Tier 3 主要特性 : 8 Hero point.png

历史变化

2015-06-23
  • 这次更新彻底改变了特性的模式,引入了特长的概念:
    • 玩家有三个特长栏位可以装备特性,在特性界面可以预览所有的特性。
    • Players no longer need to spend varying amount of points into a specialization (formerly "trait line"), instead all specialization slots are fully unlocked to trait into, therefore making it possible to pick three grandmaster major traits at the same time.
    • Many traits have been merged with others, while some have been completely culled, resulting in less traits to choose from but with greater impact on gameplay; because of these changes, players have three major traits for every tier (adept, master, and grandmaster). For some professions, several minor traits had their effects increased, so choosing a specific specialization may become scope-defining.
      • The number of possible trait allocations for each profession, assuming all points were used, was reduced from 364,917,960 to 196,830.
    • Specializations aren't attached to attributes as trait lines were, so choosing a specialization doesn't change values on the Hero Panel (except for condition duration, and boon duration, which are only increased by trait effects, sigils or runes). To make up for this loss of attribute points all exotic or better equipment have had their attributes increased.
      • As attributes are divorced from specializations, the profession-specific mechanics' recharge reduction (eg. Attunement Recharge Rate) had its full percentage attached to a trait.
    • Traits are now unlocked through Training Panel by spending hero points (formerly skill points) earned from levelling or completing hero challenges (formerly skill challenges) throughout the world. It is no longer possible to buy trait guides from vendors, or unlock them by completing tasks in the world anymore.
    • As trait lines are gone, specializations took up their place not only by replacing terminology and trait lines but also introducing a new system to expand professions' progression - the elite specializations - which drastically changes a profession gameplay, adding a full new set of traits, and unlocking access to a previously unavailable weapon, and a skill type.
April 15, 2014
  • This update made numerous changes to the trait system as part of the Spring 2014 Feature Pack.
    • Automatic tier unlocks. Previously, each tier had to be unlocked by purchasing a trait manual; tiers also could be unlocked earlier, at levels 11, 40, and 60.
    • Unlock system for major traits. Previously, major traits were all unlocked by default. Existing characters retained the unlocked traits.
    • Trait points were condensed by a factor of 5. In the original system, points accrued at a rate of 1 per level starting at level 11, for a total of 70 points. Each point only gave +10 to attributes, and 5 points were required to activate each minor trait/major trait slot; a maximum of 30 points could be spent per trait line.
    • Free trait point refunds outside of structured PvP. Previously, points could only be refunded for a fee at profession trainers or by using an Instant Trait Reset.
    • A 13th major trait was added to every trait line.

轶闻

  • 出于游戏平衡的目的,A社决定不在游戏中引入种族特性:每个种族对应的每个职业效果应当相同。例如,在诺恩阿苏拉战士之间应该没有明显的不同。[1]
  • 特性系统在第二次Beta Weekend Event之前被重新设计成等级。

References

de:Eigenschaft

es:Rasgos fr:Aptitude

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