猎手
Huntsman is a crafting discipline that focuses on ranged weapons such as short bows, longbows, pistols, rifles, and harpoon guns, as well as torches and warhorns. These are useful to all professions except revenants, guardians, and elementalists without renegade, dragonhunter, and tempest respectively, but particularly to warriors, engineers, rangers, and thieves. Huntsmen also craft sigils and enhancements that can be used by any profession. Crafting requires the use of a crafting station.
Master huntsmen
Speak to any of these NPCs to become a huntsman and to buy crafting supplies. Swapping active disciplines costs 10 per level already attained in the target discipline.
Recipes
Rank | Principal Materials | Rating |
---|---|---|
Novice recipes | ![]() ![]() |
0 - 74 |
Initiate recipes | ![]() ![]() |
75 - 149 |
Apprentice recipes | ![]() ![]() |
150 - 224 |
Journeyman recipes | ![]() ![]() |
225 - 299 |
Adept recipes | ![]() ![]() |
300 - 399 |
Master recipes | ![]() ![]() |
400 - 499 |
Grandmaster recipes | ![]() ![]() |
500 |
Refinement
Refinement is the process of transforming raw materials into a form that can be used in crafting.
Product | Variants | Materials | |
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7 | 2-3 | ![]() |
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7 | 2-3 0-1 |
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7 | 3-4 | ![]() |
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5 | 1 | ![]() |
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7 | 2 3 |
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Crafting components
Crafting components are combined with an inscription to craft standard weapons.
Weapon | Component 1 | Component 2 |
---|---|---|
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Gifts
At Master rank, huntsmen can craft gifts that are used in the Mystic Forge to craft special weapons.
物品 | 稀有度 | 专业 | 等级 | 材料 |
---|---|---|---|---|
蜘蛛礼赠 | 特异 | ![]() |
400 | |
古木礼赠 | 传奇 | ![]() |
400 |
Inscriptions
Inscriptions are a component used in the crafting of weapons. The specific inscription used will determine the prefix, and thus attributes, of a weapon.
The generic recipes for crafting an inscription are:
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= 1 ![]() |
+ 3 ![]() |
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= 1 ![]() |
+ 8 ![]() |
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= 2 ![]() |
+ 15 ![]() |
Weapons
Weapons are discoverable in variations of stat, rarity, and appearance at each tier.
Rank | Rating | Gear Level | Name |
---|---|---|---|
Novice | 0 - 74 | 5 - 20 | Green Wood/Bronze |
Initiate | 75 - 149 | 25 - 35 | Soft Wood/Iron, Bandit |
Apprentice | 150 - 224 | 40 - 50 | Seasoned Wood/Steel, Dredge |
Journeyman | 225 - 299 | 55 - 65 | Hard Wood/Darksteel, Beaded, Ogre |
Adept | 300 - 399 | 70 - 80 | Elder Wood/Mithril, Krait |
Master | 400 - 499 | 80 | Pearl, Primordus |
Grandmaster | 500 | 80 | Varies |
Unique weapons
These recipes must be learned from recipe sheets purchased from Karma merchants before they can be crafted. They cannot be learned through the discovery process.
Harpoon guns
Longbows
Pistols
Rifles
Short bows
Torches
Warhorns
Sigils
Sigils are upgrade components for weapons.
Enhancement
Maintenance oils increase Concentration based on Precision and, with higher quality, also on Healing Power.
![]() | Fine | Huntsman | 400 |
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![]() | Fine | Huntsman | 450 |
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![]() | Masterwork | Huntsman | 425 |
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![]() | Masterwork | Huntsman | 400 |
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![]() | Masterwork | Huntsman | 400 |
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![]() | Masterwork | Huntsman | 450 |
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![]() | Masterwork | Huntsman | 450 |
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![]() | Exotic | Huntsman | 400 |
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![]() | Fine | Huntsman | 400 |
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![]() | Masterwork | Huntsman | 450 |
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![]() | Masterwork | Huntsman | 450 |
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![]() | Masterwork | Huntsman | 400 |
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![]() | Masterwork | Huntsman | 400 |
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![]() | Fine | Huntsman | 0 |
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![]() | Fine | Huntsman | 225 |
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![]() | Fine | Huntsman | 400 |
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![]() | Fine | Huntsman | 150 |
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![]() | Fine | Huntsman | 75 |
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![]() | Fine | Huntsman | 300 |
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