Match Overview interface.

突袭奖励分支用于奖励参与世界之战的玩家,可以通过世界之战界面打开。

Earning pips

  • Pips are earned with each tick while having at least Tier 3 participation. Although the interface states as long as you have Tier 3 participation any participation Tier greater equal to 3 will count for earning pips.
  • Since each two-hour-long skrimish ends with a tick (24模板:Th tick of the skirmish, one tick every 5 minutes) and an overview of the current finished skirmish shows the achieved pips, it might ap雪梨 that winning a skirmish awards pips. This is not the case.
  • The earned pips are based on the following criteria:
Criteria Pips
War Score
Placement
Skill.png
Skill.png
Skill.png
+1 Your world has the least amount of War Score in the current Skirmish.
+2 Your world has the second most War Score in the current Skirmish.
+3 Your world has the most War Score in the current Skirmish.
WvW Rank
Skill.png
Skill.png
Skill.png
Skill.png
Skill.png
Skill.png
Skill.png
+1 青铜级别 (150-619)
+2 白银级别 (620-1394)
+3 黄金级别 (1395-2544)
+4 白金级别 (2545-4094)
+5 秘银级别 (4095-6444)
+6 钻石级别 (6445-9999)
+7 最高级 (10000)
指挥官
奖励
Skill.png
+1 指挥一个至少5人的团队.
忠诚
Skill.png
+1 在上一周完成至少原木级别的奖励
寡不敌众
Skill.png
+5 在一张有寡不敌众buff的地图上活动

奖励

奖励等级 需求 冲突奖励支线
点数 Tiers 每一级别 最终奖励
Wood Reward Closed.png
原木
100 4
Bronze Reward Closed.png
青铜
120 4
Silver Reward Closed.png
白银
175 5
Gold Reward Closed.png
黄金
200 5
Platinum Reward Closed.png
白金
225 5
Mithril Reward Closed.png
秘银
300 6
Diamond Reward Closed.png
钻石
(可重复)
330 6
(For first completion only, subsequent
completions earns the Each Tier rewards)

注释

模板:WvW rewards nav

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