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决战迈古玛Heart of Thorns激战2的第一个资料片,美服上线时间为2015年10月23日,国服为11月20日。在2015年3月6-8日的PAX游戏展上,第一个试玩版本正式上线。更多资料片疑问可以参看这里。决战迈古玛常见问题.


内容

剧情


迈古玛腹地

  • 这是一个全新的丛林区域,地图垂直性很强
  • 共4个开放地图 苍翠边界, 赤金盆地, 缠藤深渊巨龙阵地.
  • 每个地图都有3个区域组成[1]
    • "根部"位于丛林之下
    • "地面"即为丛林地面
    • "树冠层",契约团舰队的废墟散布在这里
  • 新的个人史诗
    • 包含了格林特遗留在迈古玛腹地的神秘遗产,与激战时代格林特的故事相匹配
  • 前哨站 – 各种事件的中心区域,随着时间推移会升级,用于帮助玩家控制地图。
  • 众多新种族和文明,包括尊者,伊策尔蛙,奴霍奇蛙,蜥蜴查克虫
  • 完成开放世界的的内容会奖励你2套新护甲,5套新武器皮肤和众多其他皮肤和迷你宠物。

专精系统

  • 角色满80级以后将开启账号相关的专精系统
  • 玩家可以通过完成游戏内容或者参与挑战来获得专精点
    • 比如完成故事内容、找到搜寻物品、达到奇葩的位置、击败boss或者完成团队挑战、探索区域、完成挑战成就等
    • 每个账号在每个特定的目标上只能获取一次专精点
    • 在80级以前可以获得专精点,但是只有在80级以后才可以使用[2]
  • 每次只能激活一条专精追踪线;当激活时可以通过赚取经验来填满进度条。
    • 在获得足够经验后,额可以通过使用专精点来解锁专精。
    • 完成一个专精追踪线可以奖励你的账号新的能力,比如:
      • Learning hang gliding to soar through the air instead of falling, or learning to use various mushrooms in the jungle to bounce to higher places, run faster or recharge your skills
      • Learning the languages of the civilizations of the jungle, earning their trust, challenging their champions, unlocking secret locations and learning new combat techniques
      • Unlocking collections for obtaining legendary weapon precursors, with collections for each weapon
      • Unlocking achievements in Fractals of the Mists, fractal challenge modes, more powerful infusions and instance-specific buff items[3]
      • Unlocking Mentoring Badge for your characters and gaining speed boost in cities and bonuses for crafting, reviving and picking up loot
  • Masteries, Mastery Tracks and Mastery Points are divided into 2 separate categories: one for core Guild Wars 2 content and one for the Heart of Maguuma

新职业: 魂武者

  • 新的重甲职业,可以引导并控制迷雾之力.
  • 引导激战时代英雄的力量,并将技能转化为他们的技能
  • 当你召唤一个传奇时,玩家的治疗、通用和精英技能都会改变
  • 可用传奇如下:
  • 精英特长可以提供一个新的传奇姿态:
    • 1058605.png 传奇巨龙姿态 (格林特): 给予魂武者大量恩赐,并可以与队友分享。同时每个分享的技能都可以释放能量来造成AOE伤害

职业 特长

竞技PVP

要塞模式

  • 要塞是一个全新的PVP模式,目前仅一张地图末日英雄之战.
  • 这是激战时代GVG模式的一种演变。
  • 玩家不需要加入公会来参与这个PVP模式
  • 队伍需要争夺补给点来招募NPC士兵,最终需要击破敌人防御干掉对面的领主才算获胜。
  • 同时可以召唤迷雾首领来帮助战斗
  • 受到了MOBA游戏模式的灵感。
  • 自定义场可用,玩家可以自定游戏人数。

世界之战


沙漠边境之地

  • 新地图,每个要塞都有自己的设计主题。
  • 占领要塞附近的建筑可以提供独特的能力
    • Earth Keep: when controlling the shrines around it; the keep raises earthen walls to block enemy armies, turrets spawn to cripple and hinder enemies, and a sandstorm spawns that cloaks allies while entering it.
    • Fire Keep: when controlling the fire keep; magma pools become available to allow allied players to teleport between the pools, allies gain immunity to burning, and allies gain the ability to turn into an Inferno Hound.
    • Air Keep: when controlling parts of the air keep; launch pads become available to allow players to traverse to the top of the keep's cliffs quickly, air turrets activate that can blow enemies off certain areas, and allies gain immunity to fall damage while around air keep.
  • 修改WVW内容,让守住自己的建筑在战场中的地位更加重要
  • 新地图将会取代原有的边境之地,但是未来会回归
  • 灵感来自于RTS游戏

Shield Generator

  • 新的攻城武器,用来防守和控制每个区域。
技能 Activation.png Tango-recharge-darker.png 描述
文件:33px-Detonate Orb of Light.png 4 向目标区域发射能量球,击退目标,并对接触的目标造成伤害.
文件:33px-Line of Warding.png 12 在目标区域创造能量墙,使目标无法穿越.
文件:33px-Sanctuary.png 24 在目标区域创建一个穹顶,格挡投射攻击,并为盟友提供持续稳固

回炉内容

建筑升级
  • 升级不再耗费补给和金币
  • 建筑的补给总量将会下降.
  • 单独的升级项目将被整合成为一级多个项目同时升级。
  • 升级会随着占领时间自动进行.
  • 营地可以升级2次,据点升级3次
  • 等级越高升级时间越长
  • 牦牛商队的运送时间适当减少.
  • 建筑升级到最高级所用的时间与改动前基本上一致。
世界之战能力
  • 降低守卫击杀和防守的点数从10到5
  • 移除2项战场buff
  • 增加1%-5%的能力线增加比例变为2%-10%
  • 器械专精从75降低为60点
  • 补给能力从300降低为145.
  • 所有的5级能力统一为35点
  • 所有的5级能力统一为15点
  • 补给大师、佣兵杀手维持15点

公会系统

公会大厅

  • 在迈谷马腹地,工会能建立发展自己的公会大厅。
  • 为玩家提供一个可以集合、组织工会活动的家园,把建设公会和公会大厅同步进行
  • 小公会将会更加被尊重[8]
  • 公会大厅的坐标位于地图上,但是每个公会的大厅都是独立的副本。[5]
  • 抄写员 是一个全新的公会制作职业,用来制作消耗品、战场以及装饰公会大厅。

公会队伍

  • 公会可以注册公会队伍来参加PVP,包括征服模式和要塞模式
  • 公会天梯将会显示世上最强的公会队伍[9].

Reworked mechanics

  • Guild chat — introducing cross-guild chat. From your main guild panel, you'll be able to assign which guilds you can chat to with new channels, /g1 through /g5. You can then decide which channels will be visible in your chat tabs. The existing guild chat channel, /g, will continue to chat to your currently represented guild.
  • 公会货币
    • 新货币
      • Favor incentivizes guilds to gather and complete missions on a weekly basis
      • 以太元素 replaces the pacing elements of the current queue system and establishes a baseline rate at which our largest guilds can progress that cannot be circumvented by spending gold.
      • Resonance serves the sole purpose of speeding up the assembling of guild items and removes the need to balance other currencies around that. Meanwhile, resonating shards reward guild members through successful guild missions.
    • Existing currencies
      •  影响力   Influence will no longer be able to be acquired once the new system is released. Previously accumulated influence will be used to accelerate your initial progress in building up your guild hall in the following ways:
        • Each day, you may trade a limited amount of influence for favor.
        • Once per day, you may use influence to purchase a small boost to your aetherium production.
        • Whenever it suits you, you may convert influence to resonance.
      • 543926.png 公会功绩 Guild Merits will be removed
      • 543926.png 公会奖状 公会奖状 will still be rewarded to players who complete guild missions
  • Guild upgrades — these mechanics will be moved out of the guild panel into physical structures with NPCs within the Guild Initiative and halls. If your guild has obtained the necessary research level and prerequisites to have consumables like banners or Vault Transport unlocked under the current system, you will have them unlocked to craft in the new system.
    • The cap on all of the guild consumables that will be transferring to the new system will be raise to a maximum of 25.
    • Temporary guild-wide bonuses will be permanent bonuses once unlocked or effects (like food and utility effects, maximum of 1) available from a vendor in the tavern.
    • World versus World structure bonuses will be permanently unlocked and apply to any claimed area.
    • Any consumable upgrades your guild has purchased that fall into the categories being removed will need to be used before the launch of Guild Wars 2: Heart of Thorns or they will disappear.
  • 公会任务s — will be available to all guilds and will not require upgrades to unlock. Each guild will have a limited amount of missions available and additional missions can be unlocked by upgrading the guild. Missions are free to activate and guilds are able to retry each if the mission is failed. Only one mission can be active at a time.
  • Guild claiming — claiming structures in World versus World will function the same way but will offer more unique upgrades.
    • Improvements are always active at the objective that give it better defenses and new functionality.
      • Supply Camps: upgrade the speed, capacity, and toughness of dolyaks
      • Towers: upgrade to show enemies within range on the map
      • Keeps: enhance the defending players
      • Stonemist Castle: upgrade fountains to grant stealth to those who drink from them
    • Tactics are objective-based abilities that players can activate to temporarily boost or defend an objective.
      • Summon in supply drops
      • Activate a trap that chills attackers
      • Temporarily fortify gates and walls against all attacks
      • Call in a Pact Fleet bombardment to shred your enemies in a field of explosive ruin
      • Banner of the Centaur traps opponents in cages, rains arrows upon them, and gives you nearby allies the ability to trample them as you stampede across the battlefield.
      • Transform into a Charr car and sizzle your opponents in your burning rubber.

团队挑战

大型地下城

  • New PvE instances that requires 10 players

迷雾碎层

  • 每套迷雾碎层(3个碎层与1个头目碎层)改为单独一个碎层。
  • 加入、更新、调整了雾锁异变
  • 最大碎层难度系数提高到100。
    • 从50层之后,你的额外属性会得到提升,如精准和坚韧。
    • 高层碎层会有多个雾锁异变同时作用。
  • 在碎层中可使用新消耗品
  • 更新了成就与奖励。
    • 迷雾碎层新旧成就单独归类。
    • 新的每日成就替代了原先的每日宝箱,内容涵盖三个层级与特定层数。
    • Fractal Encryptions are reward chests from completing a fractal that can be traded to other players; containing Mini Professor Mew (as well as other unique mini pets), new ascended aquatic-breather recipes, high-level crafting materials, or many other rewards
    • 添加碎层武器皮肤的新收藏,达到51层碎层难度后可在BUY-2046处用原始碎层古物购买。
    • 高层碎层奖励更高一级的碎层武器皮肤。
    • 加入碎层排行榜。

其他内容

  • 冒险
    • 可以在需求时重复进行的PvE挑战,与新的专精系统密切相关
    • 玩家通过排行榜在每个冒险中相互竞争
    • 举个栗子:在有限的时间内用火焰喷射器杀死足够多的藤蔓-燃烧蔓藤
  • 地图奖励
    • 通过完成地图中的事件、跳跳乐和迷你地下城而获得
    • 奖励包括制作材料货币
    • 较新的地图将不包括额外的奖励
  • 升华装备
    • 升华装备将能够分解为用于制作传奇装备或购买碎层密码钥匙的材料
  • 传奇装备
    • 新的传奇装备类型:传奇背部物品传奇护甲
    • 将有三种新的传奇武器,未来将有更多;每把武器都是账户绑定的
    • 进入传奇武器收藏成就,制作传奇武器的前置
      • 以这种方式创建的前置是账户绑定的
      • 每个前置将为每个层级获得一个新的独特外观
      • 第一组传奇武器的现有前置方法将保持不变,同时获得每个收藏路径
  • 指挥官和团队
    • 更新的界面,最多可显示50名玩家
    • 显示玩家的职业/精英专精、生命值、补给和"准备检查"
    • 选项来限制哪些玩家可以加入小队:允许加入、关闭团队、仅限邀请
    • 能够向成员发送非聊天面板消息
    • 玩家可以在小队内分成子小队
    • 创建面向十人本的团队选项

动作模式

    • 可选的相机模式,可以启用自由视角相机和基于鼠标的目标、技能和移动控制
    • 启用目标十字准星。技能朝向十字准星激活。
    • 鼠标左键点击在十字准星处激活技能1。

画册

宣传资料

截图

概念画

外部链接

采访内容

参考信息