PVP症状编织
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Overview
A condition damage based Weaver build for PvP with plenty of burst damage. Primarily serves as a duelist.
Skill Bar
Slot Changes
Utility
扭转命运 over
空气纹章 - a different type of stunbreak. Some prefer the signet, others like ToF, both are fine.
岩石共振 over
风驰电掣 - great defensive tool if you're fine with sacrificing some mobility. While Stone Resonance could help you stay in the fight longer, ultimately Lightning Flash's versatility and ability to disengage if you're in serious trouble makes LF the more popular utility.
地磁护盾 over
风驰电掣 - a versatile conjure with CC, barrier, blocking and even an invulnerability. Could serve as a time out button while under pressure and waiting for CDs to come back up.
Template Code
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Specializations
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Variants
燃烧烈焰 is also a viable option in case you'd need more condition removal.
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Equipment





Equipment Variants
Sigils
Rune
超级领导符文 - better boon duration.
超级编织者符文 - if you're playing with at least 2 utility stances, the barrier from this rune could provide a good amount of extra sustain.
Usage
Elite specialization basics
- Weaver allows the Elementalist to attune to 2 elements at the same time, and skills 1-5 are decided based on both. Let's call them primary and secondary attunements.
- If you swap to
火焰协调 then fire becomes your primary attunement and weapon skills 1-2 will be fire skills. Afterwards if you switch to
流水协调 for example then water is now your primary attunement and fire's moved to secondary - now skills 1-2 are water and 4-5 are fire. Skill 3 is a dual skill influenced by both active attunements ⇒ fire + water for example is
双重打击.
- The order of the attunements doesn't matter here, water primary with fire secondary has the same dual attack as fire primary and water secondary. Attuning to the same element twice has its own dual skill.
General
再生纹章 should seldom be touched, as the passive is extremely valuable. Note that several trait procs also count as skill activations and will benefit from the passive of this signet.
- Unless you either have a high amount of
Confusion on you, or you're already at maximum health, you should always be casting something (autoattacks will do too). This is to get the most out of this signet's passive.
- Unless you either have a high amount of
- Cycle Fire ⇒ Air ⇒ Fire ⇒ Air to maintain
Swiftness while roaming between capture points.
- Dual attuning (having the same primary and secondary element) in general isn't recommended, but there are a few niche uses for it. One example would be attuning to Fire twice in order to squeeze more condition cleansing out of it in a limited time frame.
Might stacking happens passively through
火使威势 . It's yet another reason for spamming autoattacks as much as possible when in combat (and attuned to Fire) even if you're not in range.
Damage
- This build is all about stacking
Burning.
原始姿态 can instantly add burst to any attack sequence:
火焰协调 has the highest raw damage output.
空气协调 is also a good choice because of the
Vulnerability stacking, but this condition's effectivenes severely depends on how pressured your target already is. If the target doesn't have any damaging conditions and isn't being focused by your team, Vulnerability doesn't do much, in that case Earth is superior.
流水协调 does not directly help with damage, but the snare and CD increase can still be valuable - especially in mirror matchups, as 文件:Chill.png Chill is one of Elementalist's greatest weaknesses.
- As for weapon skills, your heavy hitters are
火焰升腾,
岩浆皮肤, and
烈焰漩涡. The latter two also pulse damage each second for a period of time, making them synergize well with
原始姿态.
烈焰之墙 doesn't do much in duels because it's so easy to avoid just by not stepping on it, but it's a rather decent skill for downed cleave if dropped directly below the target.
Burst combo examples
Sustain and how to dealing with conditions
- The trait
窒息光环 provides a steady stream of cleansing:
- When auras no longer suffice
磁力脉动 is what you should use. This is the best anti-condition skill in the build, instantly removing 3 conditions upon being used.
- The trait
活力打击 grants a steady stream of barriers. Dodging on Water and Earth attunements has even more defensive benefits thanks to
秘法遁逸 - the first dodge after attuning to Water acts as an AoE heal / cleanse while the first dodge on Earth is a blast finisher which can be combo'd into the field left behind by
激流.
- Most of the sustain comes from combining
流水协调 with
大地协调:
- The order doesn't always matter. Going from Earth to Water lets you blast
激流 immediately with
磁力脉动 for extra healing whilst cleansing conditions and reflecting projectiles. Going from Water to Earth allows for blasting Riptide's water field through an
秘法遁逸 empowered dodge +
大地漩涡.
- Skill #2 of both attunements has an evade frame in case you'd want to avoid incoming damage.
- Attuning to Earth serves as an instant source of AoE
Protection application which is quite handy especially if you're CC'd and can't cast anything else.
- The order doesn't always matter. Going from Earth to Water lets you blast
黑曜石肤 is the best defensive skill in the build, making you immortal for its duration (except for fall damage).
Basic healing combo
- Dodge in
流水协调 to proc the relevant effect of
秘法遁逸 .
- Use
激流.
- Swap to
大地协调 for
大地漩涡 or use
磁力脉动 if you were in Earth prior to switching to Water. Use them in the field created by Riptide. You could also go Earth ⇒ Water ⇒ Earth and do both.
- Swap to
火焰协调 for the
窒息光环 +
太阳黑子 combo.
岩浆皮肤 for the barrier.
- Optional: when you swap out of Fire, use
逆向转化火焰 if cleansing is needed.
- Dodge in
Top Streamers
Related Builds
- Starfire Roamer - WvW roaming version.
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