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Overview

A condition damage based Weaver build for PvP with plenty of burst damage. Primarily serves as a duelist.


Skill Bar

103035.png
102820.png
103048.png
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利剑/聚能器
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1770369.png
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102884.png
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1770370.png
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103344.png
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治疗技能
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通用技能
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103337.png
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精英技能
1770326.png


Slot Changes

Utility

  • 1770331.png 扭转命运 over 103353.png 空气纹章 - a different type of stunbreak. Some prefer the signet, others like ToF, both are fine.
  • 1770329.png 岩石共振 over 103337.png 风驰电掣 - great defensive tool if you're fine with sacrificing some mobility. While Stone Resonance could help you stay in the fight longer, ultimately Lightning Flash's versatility and ability to disengage if you're in serious trouble makes LF the more popular utility.
  • 103342.png 地磁护盾 over 103337.png 风驰电掣 - a versatile conjure with CC, barrier, blocking and even an invulnerability. Could serve as a time out button while under pressure and waiting for CDs to come back up.


Template Code

[&DQYfKSUaOD90AHQAHAEAAJAAAAA1FwAAEhcAAAAAAAAAAAAAAAAAAAAAAAA=]
复制


Specializations

1011986.png1012306.png2175045.png1012312.png
1012315.png1012307.png1012316.png1012310.png2175044.png1012313.png
1012308.png1012311.png1012314.png

Variants

  • 1012308.png 燃烧烈焰 is also a viable option in case you'd need more condition removal.
1011984.png1012282.png1012285.png1012288.png
1012291.png1012283.png1012292.png1012286.png1012293.png1012289.png
1012284.png1012287.png1012290.png
1769888.png1769915.png1769918.png1769921.png
1769924.png1769916.png1769925.png1769919.png1769926.png1769922.png
1769917.png1769920.png1769923.png


Equipment

866845.png
I.png
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II.png
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Equipment Variants

Sigils

Rune

  • 1766394.png 超级编织者符文 - if you're playing with at least 2 utility stances, the barrier from this rune could provide a good amount of extra sustain.

Usage

Elite specialization basics

  • Weaver allows the Elementalist to attune to 2 elements at the same time, and skills 1-5 are decided based on both. Let's call them primary and secondary attunements.
  • If you swap to 103035.png 火焰协调 then fire becomes your primary attunement and weapon skills 1-2 will be fire skills. Afterwards if you switch to 102820.png 流水协调 for example then water is now your primary attunement and fire's moved to secondary - now skills 1-2 are water and 4-5 are fire. Skill 3 is a dual skill influenced by both active attunements fire + water for example is 1770378.png 双重打击.
  • The order of the attunements doesn't matter here, water primary with fire secondary has the same dual attack as fire primary and water secondary. Attuning to the same element twice has its own dual skill.


General

  • 103321.png 再生纹章 should seldom be touched, as the passive is extremely valuable. Note that several trait procs also count as skill activations and will benefit from the passive of this signet.
    • Unless you either have a high amount of Confusion Confusion on you, or you're already at maximum health, you should always be casting something (autoattacks will do too). This is to get the most out of this signet's passive.
  • Cycle Fire Air Fire Air to maintain Swiftness Swiftness while roaming between capture points.
  • Dual attuning (having the same primary and secondary element) in general isn't recommended, but there are a few niche uses for it. One example would be attuning to Fire twice in order to squeeze more condition cleansing out of it in a limited time frame.
  • Might Might stacking happens passively through 1012313.png 火使威势 . It's yet another reason for spamming autoattacks as much as possible when in combat (and attuned to Fire) even if you're not in range.


Damage

  • This build is all about stacking Burning Burning.
  • 1770332.png 原始姿态 can instantly add burst to any attack sequence:
    • 103035.png 火焰协调 has the highest raw damage output.
    • 103048.png 空气协调 is also a good choice because of the Vulnerability Vulnerability stacking, but this condition's effectivenes severely depends on how pressured your target already is. If the target doesn't have any damaging conditions and isn't being focused by your team, Vulnerability doesn't do much, in that case Earth is superior.
    • 102820.png 流水协调 does not directly help with damage, but the snare and CD increase can still be valuable - especially in mirror matchups, as 文件:Chill.png Chill is one of Elementalist's greatest weaknesses.
  • 103271.png 烈焰之墙 doesn't do much in duels because it's so easy to avoid just by not stepping on it, but it's a rather decent skill for downed cleave if dropped directly below the target.


Burst combo examples

103035.png 火焰协调 primary, 102870.png 大地协调 secondary
  1. 1770332.png 原始姿态
  2. 1770377.png 岩浆皮肤
  3. 1770369.png 火焰升腾
  4. Swap to 103048.png 空气协调
  5. 1770376.png 烈焰漩涡


103048.png 空气协调 primary, 102870.png 大地协调 secondary
  1. 1770332.png 原始姿态
  2. 1770373.png 狂风打击
  3. Swap to 103035.png 火焰协调
  4. 1770376.png 烈焰漩涡
  5. 1770369.png 火焰升腾


Sustain and how to dealing with conditions

  • When auras no longer suffice 103343.png 磁力脉动 is what you should use. This is the best anti-condition skill in the build, instantly removing 3 conditions upon being used.
  • The trait 1769923.png 活力打击 grants a steady stream of barriers. Dodging on Water and Earth attunements has even more defensive benefits thanks to 1012288.png 秘法遁逸 - the first dodge after attuning to Water acts as an AoE heal / cleanse while the first dodge on Earth is a blast finisher which can be combo'd into the field left behind by 1770370.png 激流.
  • Most of the sustain comes from combining 102820.png 流水协调 with 102870.png 大地协调:
    • The order doesn't always matter. Going from Earth to Water lets you blast 1770370.png 激流 immediately with 103343.png 磁力脉动 for extra healing whilst cleansing conditions and reflecting projectiles. Going from Water to Earth allows for blasting Riptide's water field through an 1012288.png 秘法遁逸 empowered dodge + 1770368.png 大地漩涡.
    • Skill #2 of both attunements has an evade frame in case you'd want to avoid incoming damage.
    • Attuning to Earth serves as an instant source of AoE Protection Protection application which is quite handy especially if you're CC'd and can't cast anything else.
  • 103330.png 黑曜石肤 is the best defensive skill in the build, making you immortal for its duration (except for fall damage).


Basic healing combo

  1. Dodge in 102820.png 流水协调 to proc the relevant effect of 1012288.png 秘法遁逸 .
  2. Use 1770370.png 激流.
  3. Swap to 102870.png 大地协调 for 1770368.png 大地漩涡 or use 103343.png 磁力脉动 if you were in Earth prior to switching to Water. Use them in the field created by Riptide. You could also go Earth Water Earth and do both.
  4. Swap to 103035.png 火焰协调 for the 1012310.png 窒息光环 + 1012316.png 太阳黑子 combo.
  5. 1770377.png 岩浆皮肤 for the barrier.
  6. Optional: when you swap out of Fire, use 2029300.png 逆向转化火焰 if cleansing is needed.


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