A tanky sPvP Scourge build made to support the team while keeping enemies pressured via constant boon removal. Usually seen in comps along with another dedicated support.
Viable choices for the optional slot include:
- 黑暗法池 - the pulsing Blind and Chill takes pressure off your team. Currently the most popular choice.
- 腐化法池 - excellent AoE pressure.
- 血肉地虫 - mobility, escape tool, and minor source of Life Force gain.
- 痛苦路径 - one of the few sources of Stability Necromancers have access to, this is a strong stun breaker that could also help you get an important cast off right after.
- 沙漠强化 with its 沙砾碾磨 synergy offers more group support if you don't mind giving up some extra AoE pressure on 沙漠之幕 by dropping 悲伤预告 .
- If you don't want to bother with [[物品/|]], replacing it with [[物品/|]] is perfectly fine.
Elite specialization basics
- 死亡之幕 is replaced by shade skills, but shroud related traits still work. Life force (LF) is no longer drained passively or upon taking damage, but instead serves as a resource used by F2-5 skills (F1, which places the shade, is free).
- 显形沙影 adds a bit of range to the build and acts as somewhat spammable source of damage especially with 酷虐灼热 .
- F2-5 skills go off around both the caster and the active shades.
- Playstyle: your role is to aid your team in larger fights by constantly corrupting boons on enemies, sharing barrier with allies, and reviving the downed. Avoid 1v1s whenever possible.
- The build has a lot of barrier applications. Keep in mind that you can't have an active barrier higher than 50% of your maximum health, although reaching the cap should be more than rare.
- Do not spam your staff marks on the ground while out of combat, as a single dodge can undo them all. Placing 鲜血印记 on chokes to detect enemies crossing in stealth is fine however, as it's a rather short CD and weak one.
- The build only has 1 mass cleanse by default: 腐烂印记. Hold onto it as long as you can.
- 恐怖吐息 is a rather powerful skill, but also easily avoidable. Don't just drop it randomly at the start of the fight, wait for the right moment - look for a situation where you can make your opponent overcommit. Place it on enemies trying to revive their downed teammate, or under yourself on low HP to scare them off.
- 腐化喂养 turns every form of boon removal into a potential source of self sustain.
- 腐蚀毒云 is excellent at shutting down both ranged and direct damage based specs in general, including elite skills such as 巫妖形态. Meanwhile the Poison helps at wearing out enemy bunkers and denying rez attempts by reducing healing received.
- 模板:Gw2sigil adds a bit of burst damage to the build. It's best used with 刺骨恶寒 and the detonation of 先驱帷幕.
- If taken Consider using 痛苦路径 before your heal for the 稳固 while under heavy pressure.
- Blood Magic traits and Scourge mechanics make this build exceptionally good at reviving allies:
- 炫耀之柱 triggers 鲜血输送 , which restores both normal and downed health for all allies around you. This will also teleport downed people to the very first time they come in range of the skill. Channeling isn't interrupted when you begin to rez manually (pressing F by default), nor when you go into downed state, which means even if it won't fully revive you, it can still make it easier for allies to do so.
- 生命仪式 procs a Well that heals and revives.
- [[|临终仪式]] cancels the regular downstate HP degeneration.
- Try to share the barrier from 沙尘闪耀, 黄沙瀑布, and the final detonation of 先驱帷幕 plus the condition conversion of 邪恶恩惠 with as many allies as possible. They'll have to be in range of either you, or your shade for the latter three.
- 沙砾碾磨 causes your barriers to cleanse 1 condition from allies.
Life force management
- As your shade skills cost LF, being efficient at managing this resource will be crucial for both your damage and sustain.
- All staff skills generate life force:
- 暗蚀抓攫 is a rather weak skill and there's no way you'll be able to use it much under any pressure. It does however generate 5% LF per target hit, and you should use it for the occasional ranged poking. Alternatively, right after you won a fight (and no enemies are nearby who could rez their downed allies) you can use the downed bodies as batteries and just spam staff autos at them for a substantial amount of free life force.
- Marks are unblockable and generate 3% LF each. 鲜血印记 and 凛冬印记 can be used freely for just pressure and LF building, while 腐烂印记 and 夺魂印记 are more powerful and should be kept for the proper occasion (Putrid for mass cleansing and Reaper's for interrupting).
- 无尽生命 makes it nearly impossible to run out of LF.