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Overview

A duelist Dagger/Hammer Spellbreaker PvP build that focuses on CC and boon removal.


Skill Bar

Weapon slot lock.png
1770662.png
巨锤/巨锤
103180.png
104115.png
103256.png
103085.png
103086.png
匕首/盾牌
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1770655.png
1770656.png
103002.png
102859.png
治疗技能
103295.png
通用技能
103797.png
Weapon slot lock.png
102867.png
精英技能
103571.png


Skill Variants

Utility

Viable choices for the optional slot:

  • 104140.png 公牛冲锋 - mobility, CC, even an evade frame for sustain.


Template Code

[&DQIWPzM+PTenAHAAagAAAK0BAABxAAAAfAEAAAAAAAAAAAAAAAAAAAAAAAA=]
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Specializations

1012030.png1012786.png1012793.png1012789.png
1012795.png1012787.png1012796.png1012790.png1012797.png1012791.png
1012788.png1012804.png1012794.png
1012031.png1012798.png1012801.png1012818.png
1012807.png1012799.png1012808.png1012802.png1012809.png1012806.png
1012800.png1012803.png1012805.png
1769896.png1770012.png1770015.png1770018.png
1770021.png1770013.png1770022.png1770016.png1770023.png1770019.png
1770014.png1770017.png1770020.png


Equipment

Hammer weapon icon.png
I.png
Hammer weapon icon.png
Dagger weapon icon.png
II.png
Shield weapon icon.png
I.png
220685.png
II.png
220688.png
63600.png

Usage

Elite specialization basics

  • 1770662.png 全力反击 (FC) recharges your Burst skills 103181.png 撼地重击 and 1770661.png 突破打击. Always try to use it when you can refresh their duration, except if you're under heavy pressure in which case you can use FC purely for defensive means.
  • Always try to make sure Full Counter goes off: briefly move into hostile AoE spells, tank Mesmer clones or Ranger pets, etc.
  • FC is both one of the best defensive and offensive skill in the build as it blocks, evades, grants Stability Stability, and performs an unblockable AoE CC attack when triggered.
  • Both burst skills and Full Counter cost adrenaline. If you only need a little more until you can use them then 1012807.png 通用怒火 can get you there.


General

  • 1012808.png 眼疾手快 reduces the CD of weapon swapping to 5 seconds, which keeps gameplay rather fast paced with minimal downtime. As a result you won't be auto attacking much unless you're cleaving a downed enemy.
  • Despite its range 104140.png 公牛冲锋 is best used in melee to make it harder to react to.
  • CCing a target removes a boon and deals damage/grants adrenaline via 1770015.png 规避损失 .
  • 1012807.png 通用怒火 grants you half a bar of adrenaline on weapon swap. This might not seem like a lot, but it's quite useful especially in situations where you're under pressure and don't have the adrenaline to activate 1770662.png 全力反击. Instead of scrambling to build some a adrenaline a simple weapon swap could get you there.


Damage

  • Both sets are capable of doing a lot of damage, especially with the proper setup.
  • When it comes to bursts Hammer is all about landing 104115.png 凶猛打击 on CC'd foes for extra damage.
  • 103256.png 巨锤冲击 is the only true ranged skill on this set (not counting Earthshaker which is a melee leap). The Cripple makes it easier to catch up to fleeing targets so it has some value other than just doing great damage.
  • 1770661.png 突破打击 (BS) deals significantly more damage against boonless targets, Hammer and its 1770022.png 驱法之力 synergy plays an important part in setting up this skill.
  • While 1770661.png 突破打击 itself removes boons, the bonus damage is calculated before the boon removal, which means if the target has any boons when this skill lands you're not getting the damage increase, even if Breaching Strike removes all of their remaining boons.
  • Going BS 1770662.png 全力反击 second BS increases the chance of getting the bonus damage on the second Breaching Strike and also makes good use of [[物品/|]].
  • 1770014.png 无路可逃 procs an 文件:Immobilize.png Immobilize whenever you stun or daze a target. This is more relevant on the daze, as dazed targets could still move freely if it wasn't for this trait.
    • No Escape turns 1770662.png 全力反击 into a great setup tool for burst chains, allowing you to immediately go on the offense even if you were being pressured. 1770661.png 突破打击 and 103181.png 撼地重击 are both great followups for the short immob.
  • Landing any Burst skill can chain enemies to you via 1770020.png 武者束缚 . While active the tether passively stacks Might Might for you, increasing your damage while also preventing enemies from entering Stealth Stealth. If either of you goes past a certain range the tether breaks but the target gets pulled to you, which makes it a rather powerful CC tool as well.


Conditon cleansing & general survival

  • 1012803.png 混斗复元 provides a steady stream of cleansing in combat to help manage condition levels before having to blow CDs.
  • 103295.png 伤势愈合 cleanses 5 conditions and should be used pretty much on CD, assuming you're missing a large chunk of health or need to deal with conditions.
  • 103797.png "重整旗鼓!" (SIO) is both a stun break and a source of condition removal for you and your team.
  • 104140.png 公牛冲锋 is great if you want to run away from pressure as it can build quite the gap while providing an evade frame.
  • 102867.png 痛苦忍耐 is the best defensive skill you could have against direct damage but it has to be used preemptively (unless you used it to break stun). Keep in mind that you're still vulnerable to condition damage, CC, and even life steal from skills such as 1012989.png 附魔匕首!
  • Even 103181.png 撼地重击 could be used defensively as a ground targeted escape tool. A mobility skill is never a bad thing to have for kiting, and with this you could even jump over gaps in the terrain, forcing some specs to go around or blow CDs.


Rampage

  • 103571.png 怒神附体 is what you use when you quickly want to burst/CC a target, or desperately need mobility to either chase down someone, or run away from a fight.
  • CC skills barely do any damage anymore, most of the damage in this form comes from autoattacks and 103974.png 冲撞.
  • 102914.png 投掷巨石 is a popular opener, allowing you to CC targets from range and then either follow up with 103974.png 冲撞 for burst damage or 104135.png 地震跃击 to keep the CC chain rolling.